It’s interesting, I get a lot of interview questions sent to me from the media that ask when such and such game will be on the console.
That's precisely what is wrong with the games industry today - so-called "journalists" who refuse to take their blinders off in order to realize there's a wonderful world of games designed solely for PC out there. Pro-console propaganda plus a massive marketing push for the Xbox/PlayStation brands (something that PC as a platform can only dream of) begins to pay off.
Oddly enough, if a certain game is console-only or a game developer spews utter nonsense about the PC, then everything's fine and dandy as far as they're concerned. After all, "PC gaming is so '90s and it has no games".
The "You're "anti-PC"? That's perfectly fine. You're "anti-console"? What is the meaning of this, explain yourself!" mentality needs to disappear.
I like my consoles. My kids like them.
So... Brad, are you bringing up console gamers or have you introduced them to PC gaming, too?
If I was making an action game or a first person shooter, I’d likely make it for the console.
I don't think it's that obvious, such a choice should depend on the kind of experience one decides to strive for. For instance, military sims like Operation Flashpoint/ Arma II, shooters like Rainbow Six (no, not Lockdown or Vegas) are meant to be played on PC. Same for fast-paced titles like Quake/UT. Sure, it's possible to make them work on consoles to a certain extent, but what's the point?
The RPG we have in pre-production (very early pre-production) is targeting consoles as well as the PC.
So, how dumbed down is it compared to Fallout/Arcanum/Torment/Wizardry (to name just a few)?
So I’m not some sort of PC zealot.
Shame, this industry needs more of those.
Imagine Intel or AMD funding PC exclusives, using them to promote their products...