On supers and tech trees
I've been playing around with a custom civ that combines the Drath tech tree with the Terran super (diplomat)...and Korx ship design, just for kicks. This has led me to two questions.
1) diplomat makes your civ more skilled with negotiation, right? I'd think that would include negotiations to go to war. Is diplomat less effective than manipulator (or not effective at all) at getting other races to go to war?
2) The Drath tree has been treating me pretty well. In particular, war profiteering has been amazing. I really haven't even needed to put a great deal of thought into my economy (just whip up an econ world here and there), because given the natural tedency for there to always be someone fighting during the post-colony-rush phase of a standard game (10 civs, and I've been playing large galaxies), I've been hitting around 100k BC without even trying. Would you consider this broken/overpowered, or do other civs have access to equally powerful econ strategies that I haven't found yet?
Also, this is off topic, but I want peoples' opinions - I enjoy being able to swap playstyles mid-game, being able to culture-bomb, tech efficiently and war/peacemonger. That said, what would you say is the most versatile tech tree?