Core ships and designing similar ones.

It isn't possible?

Hello everyone. I just got into galciv and got blown away by most of its features.

I must apologize in advance if the question I have has been overdone already or it is answered somehwere (i looked around a bit) or even if I'm in the wrong forum section.

 

My question is this. I'm using the endless universe version, and i starded the original dreadlords campaign.

Now, the game starts you off with a scout ship, which is also one of the core ship designs in the naval yard.

The scout ship has an engine,  2 x suport, and a single sensor module, all on a tiny hull.

No matter how much I try,  I cannot fit all those modules on a tiny hull. I do not have minaturisation or something, but if this is a starter design no such thing should be required.

Is this intentional?

If yes then it really makes designing your own ships pointless since your designs are weaker than the core ones.

If not could it be a bug?

 

It is really annoying me since the ship designer is one of the main things that draws me to this game..

9,491 views 7 replies
Reply #1 Top

Hi!

The scout ship has an engine, 2 x suport, and a single sensor module, all on a tiny hull.
End of quote

Umm, if memory serves me well, a player always starts with the exploraton vessel, that's based on medium hull. Until he researches medium hulls he can't build another copy.

BTW built-in warships are remainder from GC-1 and are crap.

BR,  Iztok

Reply #2 Top

Quoting IztokBitenc, reply 1


BTW built-in warships are remainder from GC-1 and are crap.
End of IztokBitenc's quote

Completely agree that they are useless! In fact, some people like to delete their custom ships after each game.

Reply #3 Top

I'm puzzled by the Battleship. It has railgun but causes no mass driver damage. And the railgun doesn't take any space, you can remove it and it won't free any space. It has other phantom components as well, and other designs have them too. Is this by design, I wonder. I have only the Dreadlords, not the expansions. Does this weird feature carry over to the expansions?

Reply #4 Top

So what is a Frigate and could someone tell me the basics of how various ships are made. I know fighters are tiny hulls. I have once made a medium hull and loaded it up with weapons and a smaller engine and a support module, and a few shields. Is that a frigate? I have never made a large hull. Is there a book I can buy somewhere that goes into the game mechanics and strategy in more depth than the manual?

Reply #5 Top

Fighter is probably a small hulled one, I don't remember what design is called Frigate. Anyway, those names are by default. I strongly advise that you ditch all the core ships and rely solely on your self designed ships - that alone will grant you victory in many games.

Also, it can help you to manage your ships better when you have scores or even hundreds of planets. For example, in my current game, the Havoc class ships are being amassed on the Drengin border while the Exterminators are moving to conquer Krynn. It makes for easier management and also make it easier to remember the next time you load the game.

Reply #6 Top

Hi!

So what is a Frigate
End of quote

In naval terms a frigate is "small" lightly armed and armored ship (~80 meters lengt, ~50 crew) for patroll and escort duty on open sea.

In GC-1 the frigate was quite a good ship for its timeframe ("a battleship of the poor" was its description, if my memory serves me well).

AFAIK there's no frigate in GC-2. There are only hull classes with various amount of space and hitpoints. With the equipment you put on a particular hull you define its use.  A medium hull with some weapons and some other stuff could IMO be called a frigate.

BR,  Iztok

Reply #7 Top

Hi all!

WeReWolf & dirani, the core ships are not stronger than what you can design. That there are more parts shown in the Shipyard is a bug. If you double-click on a built ship and open the "Ships details" pop-up you´ll notice that the components are reduced to what is possible. It´s tricky, but the others have right, the core-design ships are rather useless.

btw, in some campaigns you´ll start with a small Scout Ship, and you´ll also get ships that are different and can´t be rebuilt.

and Slim1945, yes, there is a core-ship designed as "Frigate" class in GalCiv2, the game will present you these (and all the others)automatically once you have researched the techs upon which the design is rooted. But, the term "Frigate" is just a a name for that ship-class and there´s really nothing special about that ship. If you make your own design according to the map you are playing on then you will get much better adapted ships.

Designing ships is really fun I think. Mostly I give my ships insect-names, like Bee or Wasp for tiny fighter, Ant for Constructors, and Grasshopper for fast ones. Well, the Yor ships do in some way look like insects, with their sharp lines and these "feelers" out....