Full Battles causes fog of war to not reform

I started playing GalCiv2 again after a break. In the break from the game I've installed an Asus 4770 grafic card on my computer. Its drivers are up to date. Now I got a bug where full battles will bug the map so it respond as if the ship that fought the battles is permanently located there for when calculating sensorview. I've tried starting new games but the bug persist.

 

Watching ships in full battle have been stolen from me by bugs. Can somebody help me get it back?

11,165 views 21 replies
Reply #1 Top

Turns out it is not just watching full battles that causes the bug. Creating a fleet does it to. The area where the fleet is formed will remain without fog of war when the ships leave and so will anywhere a ship joins the fleet. When the fleet disband it goes back to normal. The version of the game is dreadlords btw.

 

So far I've tried updating drivers to the motherboard and grafic card. Also tried reinstallind directx 9c. Have tried an old Nvidia 6600 grafic card that used to play the game fine and have reinstalled the game and no matter the patch version the bug is there. Tried to update windows and turning off the cool and quiet option on my cpu.

 

I'm running out of ideas. It can't be that I'm the only one who have had this problem.

Reply #2 Top

I dont really understand your question, I get that the fog of war is diluted when a ship or fleet approaches (cause ALL ships have a degree of sensor range) can you get more specific I dont quite grasp your problem.

Reply #3 Top

The problem is that the fog of war is gone places where it should not be gone. Let me give an example:

 

Let's say I sent 3 ships to a part of the map where they would be far out of sensor range of the rest of my units and I sent them there to attack a ship. When they are near they form a fleet. As they move on the fog of war still be cleared like normally in sensor range when the fleet move. However, now it will also remain cleared where they formed the fleet. If the fleet got a sensor radius of 5 then a similar area will remain cleared where the fleet was formed even as the fleet move out of sensor range.

 

When the fleet then reaches the ship they want to attack I got the option to view the fight in full battle. This will cause the same sensor bug I got when I formed the fleet in the first place. That area will remain cleared for fog of war as the fleet move out of sensor range.

 

If I decide to let another ship join the fleet it will also create another area with no fog of war even when all my units are out of sensor range of that area.

 

When I disband the fleet I can make the area where the fleet was formed regain the fog of war by clicking on each ship. If we are talking about the area with the missing fog of war where I let another ship join the fleet then it can only be cleared by letting that specific ship disband from the fleet and click on it. The areas where I fought battles and viewed them with the full battle option it will remain cleared of fog of war no matter what.

 

 

My question is if anybody have an idea how to fix this. Btw. Have also tried changing the game settings and run with no anti aliasing. Running with everything on minimum didn't solve it either.

Reply #4 Top

Do you have a special building like the Eyes of the Universe or that other one that gives a bonus to your ships sensors?

Also I dont quite grasp the problem if the only thing you have to do i to disband fleets after a battle not that rebanding them is such a hard work, sorry thats just my opinion I know bugs can be reeeeally anoying (chek the out of memory one) but maybe just maybe thats a game mechanic, then again Ive never had that sort of bug.

Reply #5 Top

Fogs-of-War once explored dissapears permanently.

Reply #6 Top

Quoting pizzapicante27, reply 4
Do you have a special building like the Eyes of the Universe or that other one that gives a bonus to your ships sensors?

Also I dont quite grasp the problem if the only thing you have to do i to disband fleets after a battle not that rebanding them is such a hard work, sorry thats just my opinion I know bugs can be reeeeally anoying (chek the out of memory one) but maybe just maybe thats a game mechanic, then again Ive never had that sort of bug.
End of pizzapicante27's quote

 

No. It's not Eyes of the universe. Even if I had that building it would not cause this. The game got a lot of bugs but up until now I've been able to ignore them because I like the game. If it wasn't a problem for the play I wouldn't be posting here. In fact I don't see how anybody could enjoy a strategy game with this sort of bug. Anyway, I'm 100% sure it's not a game mechanic.

 

Maybe someone who know about this bug will come along.

 

Quoting Zyxpsilon, reply 5
Fogs-of-War once explored dissapears permanently.
End of Zyxpsilon's quote

 

No. You are confusing it with unexplored areas. Fog-of-war is an area you have already explored that is out of sensor reach meaning that you can't see enemy units. Therein lies the reason I was talking about sensor range in already explored areas.

Reply #7 Top

In which case, your planets & starbases have sensor ranges too. This might explain such situations partly unless my interpretation of your perception of the issue is flawed.

Reply #8 Top

Quoting Zyxpsilon, reply 7
In which case, your planets & starbases have sensor ranges too. This might explain such situations partly unless my interpretation of your perception of the issue is flawed.
End of Zyxpsilon's quote

 

You don't understand the problem. If you had read the thread you would know that it has nothing to do with planets or starbases.

Reply #9 Top

Explain *IT* better or more precisely, i might get what it is exactly that causes Fog-of-War to not react as you wish when fleet or ships pass THROUGH some unexplored areas of a map.

I DO understand that you may want to point at a buggy situation... but so far, you haven't proven to me or  anyone else how or why.

I certainly could read the OP and supplemental comments given so far, ya know.

 

Reply #10 Top

Quoting Zyxpsilon, reply 9
Explain *IT* better or more precisely, i might get what it is exactly that causes Fog-of-War to not react as you wish when fleet or ships pass THROUGH some unexplored areas of a map.

I DO understand that you may want to point at a buggy situation... but so far, you haven't proven to me or  anyone else how or why.

I certainly could read the OP and supplemental comments given so far, ya know.

 
End of Zyxpsilon's quote

 

You failed at reading then since you suggested it had something to do with starbases or planets. And what are you talking about that need to be proven and how? That was a retorical question btw.

 

Please stop trolling this thread.

Reply #11 Top

No he is right I dont quite catch what this bug is about so we cant really tell you what to do since we dont understand, maybe you could post pictures or something to light up the issue. Rembember we a re not trying to troll anything just trying to help.

Reply #12 Top

Quoting pizzapicante27, reply 11
No he is right I dont quite catch what this bug is about so we cant really tell you what to do since we dont understand, maybe you could post pictures or something to light up the issue. Rembember we a re not trying to troll anything just trying to help.
End of pizzapicante27's quote

 

Alright. First a fleet is formed.

 

 

As the fleet move out of sensor range of the area where it was formed, that area will remain cleared of fog. The fog will return once the fleet disband.

 

 

Similar and much worse. Anywhere there is a battle that get viewed in 'full battle option', that area on the map will get cleared of fog permanently. Just as if the fleet in the screenshot above had a fight on the tile where it was formed.

Reply #13 Top

Then, think it over just a little more... this isn't really a bug.

I might even claim to you that certain Foggy situations are meant to react at *particular* code-driven stacking of memorize map conditions **WHEN** certain activities take place. It's hard to express comprehensively but let me be rather simple about such details of gameplay; Does it make this game less fun than it already is? ;)

Reply #14 Top

Quoting Zyxpsilon, reply 13
Then, think it over just a little more... this isn't really a bug.

I might even claim to you that certain Foggy situations are meant to react at *particular* code-driven stacking of memorize map conditions **WHEN** certain activities take place. It's hard to express comprehensively but let me be rather simple about such details of gameplay; Does it make this game less fun than it already is?
End of Zyxpsilon's quote

 

Are you arguing that if the game doesn't work as intended it shouldn't be posted about in the 'Bug Reports' forum? It doesn't look like you got any clue to what you are talking about. Please stop wasting peoples time.

 

Whether it's fun or not. If I wanted that kind of a game I would be using cheat codes.

Reply #15 Top

Alright how about this: either reinstall the program or send a bug report, with your save game to stardock (see the "How to sumbit a bug report") and send your quick save or save file along the mail, maybe that would work?

Reply #16 Top

It doesn't look like you got any clue to what you are talking about. Please stop wasting peoples time.
End of quote

Count on it from now on. You wouln't guess helping words from others if they were insisted upon more than once anyways. I've wasted MY time on you.

:banhammer:

Reply #17 Top

Quoting pizzapicante27, reply 15
Alright how about this: either reinstall the program or send a bug report, with your save game to stardock (see the "How to sumbit a bug report") and send your quick save or save file along the mail, maybe that would work?
End of pizzapicante27's quote

 

Normally that would have been a good last resort but everything suggest that it is something else on my comp that is causing this. I was hoping that somebody here would have some insight to what that thing could be. Or maybe even knew exactly what it was. Also. I 'did' reinstall the game plus a lot more. Even the unpatched version of the game had the bug. I wrote about that above : )

 

Oh well. Maybe I'll find a fix for it. As it is now I have to reform my fleets every turn and reload the game after each fleet fight. To bad. I kinda liked the game.

Reply #18 Top

Did you updated your video card drivers? (you can do it on Impulse)

Reply #19 Top

Hrm, I'm suprised at some of the replies to this.

C2L, I know exactly what you are talking about.  I've seen this bug in every version of GalCiv2 I've played on multiple computers and it acts just as you describe.

It is not inteneded behavior.  It's a bug that under circumstances described above, grants the player full vision of a region of space he/she should not be able to see that will persist until a new game is started.

There were one or two updates a while back that mentioned Fog of War issues.

I recommend sending a bug report to [email protected].  That's the most reliable way of letting the developers know of an issue.

Next time I play and encounter the issue, I'll try to remember to submit a support ticket as well.  i haven't done it in the past since I was more interested in other issues.

To sum up, it's not your computer, your hardware or drivers, it's the game failing to re-fill the fog of war under certain circumstances.

 

Reply #20 Top

I've been having this same problem. it's getting quite frusterating especialy when reforming fleets. I end up with a dozen sensor spots all over the place >_<

Reply #21 Top

 no mention of a fix anywhere?

 

 

Arrrrrghhh