Design features or flaws?
I am an Gal Civ 1 player trying to get accustomed to the Gal Civ 2 Dread Lords game. I have been playing about three weeks and have just started posting to the Metaverse this week. I really enjoy the gameplay but I have noticed a few design elements that I have issues with.
(1) When you focus your production on a given category it doesn't update the research time-to-discover value. You have to change one of the sliders to recalculate the research value. (Feature or Flaw)
(2) This is a real problem. If you fly a troop ship near a starbase the civilization owning that starbase decides to go to war with you. What a load of crap! If I go into a civ to invade their planets and a different civ has a starbase near one of those planets then they go to war with me. again What a load of crap!
(3) If I fly a freighter to a planet and I already have my limit of trade routes the freighter will sometimes just disappear. I mean really. Why does it completely disappear?
(4) When my cash hits greater than 10,000 bc my trade income goes all to hell (i.e. lower). I like to keep a warchest in case a civ declares war or a bad Galactic Event occurs. What was the thought process behind a 10k bc limit anyway?
I am running the DL GOTY version with the latest updates installed on a competent machine. Any help on the above would be appreciated.