How to keep things playable on gigantic?
Autopilot movements slowing down the game
Alright, so I'm playing a gigantic map, trying to get a "decent" score. For no particular reason.
So... how do you do this?
I have now built a 24 station mil starbase array and I am sending tiny "fighter" hulls to that location so that their equally tiny attack/defense values may be boosted to unstoppable-juggernaut-of-doom levels.
The problem: With 375 colonies and most of them building ships... there's so damn many of them.
After construction they are automatically sent towards the "SBA" Rally point. This happens in the "after turn" phase, before the AI's turn begins. Alas, this phase lasts well over 10 min by now. For a single turn. There are huge swarms of tiny ships decending on that rally point like it was happy hour. Every game year (for the score...) would take about 10 hours of waiting for the next turn at this rate.
I have turned off all ship-related camera movements such as "follow auto pilot ships" or "allow game to select next ship" but that only reduces the camera movements so that all autopilot movements can be off-screen and "instanteous". It does nothing to speed up the actual course plotting.
Obviously, advanced AI routines are off as well but that wouldn't matter anyway. That single leftover terran planet isn't going to outthink my empire.
Hardware is a Q6600 CPU with 4GB of 400MHz RAM so "get a better CPU" would be a pretty expensive answer.
The only alternative I see atm is using a macro program to press Next Turn every minute so that the game can play itself overnight. =P
So is there any trick or option that would speed up this annoying autopilot movement?

