First, OP, move the color-index to the top. I completely misunderstood the list at first (thought color was referring to nerf/boost).
Change Foul Grasp to 1.5/2/2.5 seconds of stun. Makes it a smidge weaker early on, and makes it worthwhile to get more points in later on.
I agree, right now taking anything behind foul grasp 1 is a waste of skill points. maybe also increase the amount of health drained for higher levels of fould graps.
If you decrease the stun length, then you need to increase the drain-per-second (just to maintain the current HP gain. I think the issue that you are making right now is the length of stun, not the rather low damage-output, since you do more just DPSing, usually).
Currently:
332 / 6 (health is drained by the .3-second): 54
500 / 6 : 83
664 / 6 : 111
What you're suggesting:
332 / 5 : 66
500 / 6 : 83
664 / 7 : 95
These numbers are significant in several ways. First, if you get interrupted while stunning (not hard), which means I got more health (win).
Second, this is even smaller returning-gains than before (by the 'health per tick'). You may say 'oh, but you will gain .5 seconds of stun per level!' Well, I say... that's a bad thing. By level 15, you're DPS is much higher than 664 in 2.5 seconds. Ooze also does not effect a target that is being grabbed (though it will effect nearby units), which further hurts your DPS. If you're grabbing for health while being ganked, another .5 seconds of stun is damage that you're taking from Ooze as well as whoever is ganking you. (and .5 less seconds of running). Oh, and that's .5 seconds less time you'll be regaining hp (on a 1 on 1, grasp effectively stops combat). So that's like, 10-20 damage, for what that is worth.
What the shorter stun 'nerf' is a 'true-nerf' is that it gives your teammates .5 seconds less to gank. It will not stop chain-stuns, it will not help you survive chain-stuns. Sure, those .5 seconds will sometimes save the gankee, but, if this is just two people then that .5 seconds will probably be like, oh... 300 damage? So it's only going to nerf those borderline AND ganking kills. 1 on 1 kills will be completely unaffected (except for all the points I made above, which makes a 1.5 second stunning UB stronger).
Additionally, if this change were made, I suspet that a mana-cost drop would also occur (maybe not for level II or III, but probably I). Maybe it would only be 100, 150 mana, but that's still about a fifth of a Spit II ... which is 180 damage.
Nerfing spit to have a 10 second recharge is ridicious. UB already suffers from a high average cooldown on his other abilities (15 for Grasp and Wrath.. not that anyone uses Wrath). Making Spit 10 seconds is saying that Spit is as bad as mines, because 7 seconds means 'Spit stacks'. Mines stack too, and they have a 10 second cooldown. Remember Spit is damage over time. If you're playing a 'fire-and-forget' or a harassing spitter and you can reach your tower... pop a potion. That's 750 hp which, combined with your natural regen, should pretty much completely neutralizes Spit's damage until Spit IV. This won't help you against a greedy or pursuing UB, but, still, the amount of kills I get just fire-and-forgetting is sorta sad.
Yes, I am a UB player...
-- Other comments (btw, I think this game is pretty well balanced and there is enough different ways to build, etc, no 'rock-paper-scissor' is in effect so I'm not in favor of a lot of changes).
denotes new ideasErebus:
I think that batswarm should be uninterruptable. Though I do enjoy grasping an Erebus mid-flight, I don't think it should happen.
I haven't yet had the 'pleasure' to play a true-minion Erebus (I've only returned in the last few days), so can't really say much about the rest.
Oak:
From what I've seen, Soul Power seems strong as it is.
I think the fall-and-stand Last Stand is good and should be kept.
However, I think he should give a small speed boost. Basically, let it be obvious, but then let him catch up!Agree with debuff. It blocks damage as it is, if you're slow... well, you're slow. Sucks for you.
QoT:
Making shield migitated sounds good.
However, I think it should also count as damage for purposes of life-steal or BotS. Cooldown may need to be increased, though. Either that, or make the shield disappear faster.
Form switching should be fast, but maybe a little more obvious, other form changes are obvious (with perhaps the exception of ooze).
Don't think auto-attacking while changing forms is fair... no other demigods can do it? Not even UB, when he's 'switching' to Ooze.
Open form should be better, I always considered the lack of a buff rather absurd.
Tribute should be earlier.
--
Reg
No real comment
--
Rook
hmm... structural transfer uninteruptable? I think part of the joy of both playing as and against Rook is the very obvious and OH CRAP! Animations and stopping them (or seeing them to success). I think the mana idea is a good idea, which would feed what Rook usually does: plant more towers or hammer-slam.
--
Sedna:
Fix the damn monks
Boosting Yetis would be good, but... Sedna already has a LOT of good stuff.
--
TB:
Autoattack only seems fair...
Improving the duration and effect AND reducing the time it takes to change forms seems like a bit much...
--
Also, OP, please don't base the bolds purely off of a 'I posted here, my voice counts'. Please give more thoughtful posts that back advice a heavier voice. Anyone who just quotes 'THIS' shouldn't give a vote. (For example, most of my latter stuff was just generalizing, not too important).
I THINK THAT THERE SHOULD BE AN I WIN BUTTON.
^^ THIS
^^^ THIS
Am I bolded yet?