Question about Tech Capital and Precursor Library Tile

I'm playing a campaign game of DA(from the Ultimate edition) right now and I colonized a planet with a Precursor Library (+700% research bonus)

 

I decided to experiement so I placed a tech capital on the PL tile. When I check the planet summary, it says I have the 100% research bonus but it also shows 738!!! tech points.

 

Now I can max out my research spending as well as the planet's focus but I still only show 38 tp on the details page.

So what gives? Is this really producing 700 extra tech points or is this a bug? Also, the planet research focus only shows 88 points so it's not clear what is going on.

 

I searched the forums and the wiki and I did not see any references to this.

 

Thanks.

 

 

10,026 views 9 replies
Reply #1 Top

I thought the conventional wisdom on the board was NOT to put the capital on the precursor tile, since it's the %age of what it was already being produced on that tile, and the capital produces no tp on its own.  I think I remember hearing that putting a capital on a precuror tile gives no bonus at all. 

 

I have no idea why the summary show 738tp.

Reply #2 Top

I colonized a planet with a Precursor Library
I decided to experiement so I placed a tech capital on the PL tile.
End of quote

Tech or any other capital doesn't benefit from bonus tiles...it's not a bug.  Your experiment is one worth trying, probably most of us have.  At the same time, a Lab on a precusor and a tech cap is a sweet thing to have. Just don't spend like a drunken sailor. 

The planet research is the true number...plus the bonus points which is very murky.  If in doubt go to the research screen, it will tell you how much is being spent on research..not counting bonus points.

Reply #3 Top

The good numbers folks around here will want to know more about both the colony in question (Colony window screen caps seem to help folks get useful answers) and your general econ context.

I try to read and learn from the smart numbers people, but I'm not one of them so I can't give you a useful answer. But, I can imagine everything from you having found out that the Tech Capitol actually produces research directly when most of us thought it didn't to you've just noticed what an insane basic research level you have empire-wide (big stack of permanent research ability bonuses plus a huge collection of research mines?). Or it could be a bug that's very hard to reproduce.

Reply #4 Top

Thanks for the answers...here's a list of screen shots for before and after.

 

Here's the planet summary pre-tech capital :

Here's the planet summary after the tech capital was added:

 

Reply #6 Top

Well, that definitely looks like the Tech Cap is producing points as well as adding a bonus. Maybe it's something to do with being in a campaign instead of the regular game?

Did you see a clear sign on your History graph of that big spike in research production? If not, you might be seeing a subtle UI bug and that "+700 tp" not supposed to be there. If so, this really could be some conventional wisdom getting a full reversal. 700 research per turn can be a really big deal, depending on your map.

Reply #7 Top

I think the problem is that the improvement summary screen is incorrectly reading the +100% research on the tech capitol as +100 research points; that is why you are getting an extra 700 points showing up there that aren't showing up anywhere else. Compare the tech capitol to the lab below it - the lab produces 12 tp and gets a 12 tp bonus (correct) while the TC makes 100% bonus but no TP production (correct) and is getting 700 TP bonus production (wrong). The main planet screen is calculating correctly.

This has been tested out fairly well, only the political capitol gets any bonus from a bonus tile.

Reply #8 Top

It seems to me to be a bug but obviously not a big one. I would not expect 700 bonus tp. Instead I would expect it to provide +700% bonus tp for the entire planet ie the 100% normal bonus * 7. So, assuming my math is correct I would see for a 14 tp output to have a final output of 14+98 (700% bonus) for 112.

 

Oh well. It seems unusual to have one capital(the political capital) have a bonus from a tile and not have the others have some bonus.

 

Thanks for all the replies!

Reply #9 Top

Oh well. It seems unusual to have one capital(the political capital) have a bonus from a tile and not have the others have some bonus.
End of quote

The political capitol is an anomaly because what it boosts is handled differently from the others. Labs, factories, and farms (included because there are % buildings, even if there isn't a capitol) all produce units of manufacturing, research, or food. The bonus tiles for these commodities boost structures that produce points, but not those that themselves produce % bonus.

No influence, morale, or economy structure produces points, they ALL produce % bonuses. So limiting those bonus tiles to boosting "point" production for commodities that don't get produced in "point" form would be silly (econ bonus tiles don't exist, but since they would theoretically fall in this category I included them). That is why the political capitol is an oddity, only it boosts things that can be boosted by bonus tiles - and it can benefit from either type of bonus. If econ bonus tiles existed, you could put either the econ or manufacturing capitol on one to get the bonus.