I think we need a favor item that boosts the mana side of things and something that can help casters a little more with energy management especially right at the start of a game to lessen the amount of mana potions needed to stay at ur post and still be relatively more efficient.
-200 max health (decreased penalty by 100)
+200 max mana [added]
+10 mana per second
+25% to mana regen [added] (this can make this item more effective depending on your equips)
For 5 seconds you gain 120 health per second. (600 health)
[cooldown 35 seconds] (decreased cooldown by 10 seconds to make the heal use more viable)
Reasoning behind stats
-200 health - i believe there should be a small negative side to this item because +10 mana regen is quite a lot to start off a game with. Max health is very important at start of match, so i think that making the user a little more squishy it would make them think twice about getting unecessary dmg.
This may also deter melee ranged characters from using this favor item also.
+10 mana per second - Im gonna use TB (lvl 1) and Rain of Ice I for this example....
TB's stats: max mana = 1100
mana regen = 3.64 (+10 = 13.64 with favor item)
Rain of Ice I: mana cost = 500
cooldown = 14 secs
Before favor item...
You will only be able to use rain of ice twice within a time period of 28 secs. Due to the lack of energy regen at level one ull be waiting 137 secs to be able to use your next rain of ice (keep in mind im disregarding the use of mana potions etc).
Equipping favor item...
If you use rain of ice twice, you'll be down to 100 mana. After this... with this favor item TB will gain 182 mana every 14 secs. Meaning you should be able to cast rain of ice every 35 secs. (hopefully this makes sense). This will give TB some staying power as he will not have to go back to crystal to regen as often. This may seem a lot BUT, as you level, you get more skills, and the stronger they get the more they cost. Spamming these skills as often as you can will still make you run out of mana and very quickly.
Favor item use/ability
Just a quick counter to the loss of the 200 max health with an additional heal of 400 health.
Google definitions of 'flux'...
- the rate of flow of energy
- a flow or discharge
- a state of uncertainty about what should be done
I thought id make an item that reflect its definition...
im no expert at maths so if any stats are wrong, just correct me.