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Will Gal Civ 2 ever get multiplayer??

Will Gal Civ 2 ever get multiplayer??

I could not think of a better addiction to this game.

35,043 views 34 replies
Reply #26 Top

Quoting Mumblefratz, reply 17


The metaverse is what it is which is at best a very poor way to make player to player comparisons .....without a metaverse is just another game, whereas the Metaverse made GalCiv2 unique. Without the metaverse you may as well play Civ4.
End of Mumblefratz's quote

I'm certain there are better players than me with lower posted scores.  But the combination of tenacity, luck, and in my case some skill can produce a decent score.  Nothing in life is perfect.

Reply #27 Top

Quoting DethAdder, reply 25

playing Demigod with some of my ToE comrades had been a lot of fun
End of DethAdder's quote

take the fun where you can get it. :pig:

Reply #28 Top

Quoting Mumblefratz, reply 19
I suppose we should find a GC3 thread and express our desire for a continuation of the metaverse there.
End of Mumblefratz's quote

I'm game.  The least we should hope for is clean maps.  An Altmeta could then develop.

Reply #29 Top

Quoting Vinraith, reply 23
...and frankly I tend to think of the inclusion of MP in games like this as a waste of resources that would have been better used expanding the SP experience and (most importantly) constructing a genuinely competitive AI.
End of Vinraith's quote

Valid objection - as it pertains to "enhancing" the gameplay range (or quality by design, in fact) for x number of users; but sadly, some gamers DO have a knack for concepts that pits them against one another. It doesn't negate the situation of excellent AIs nor does it validate peoples' performance in MP... single player is a contest of personal skills instead of demonstrating HOW it improved or can be matched.

If SD wants any GC3 to be market(s) inclusive, they need to address more than just the SP crowds. The MV was simply a tracking device of activities (best or less) by individuals while result of duel games in tournament matchups is similar to principles delivered through some of the usual scenarios whereas the DreadLords (etc, btw) is controlled by unknown but not algorithmic JoeSchmos from anywhere on Earth.

Now, you'd certainly get some weird Colony Rush stuff and much more than you can imagine. I can only phatom on the incredibly strange Diplomatic & Trading dealings in such a context. Thus, the only competitive AI worth fighting against is a true human being (hot seat or not) wired to an SP1 mindset or reacting as SP2.

 

Reply #30 Top

Oh god, I hope GalCiv never gets MP.  This kind of game is meant to be single player against great AI.  Not played against some pimple faced 14 year old that will exploit everything he can to win, and then quits the game when it isn't going well.  No thank you.  Single player all the way.  I want to play a TBS game on my own terms and my own time limit.  In order to make MP, the SP will suffer.  That would be the worst mistake stardock could make, to compromise the SP to tack on some half-a$$ed multi-player.  That stuff works for SINS but galciv is a TOTALLY different kind of game. 

Reply #31 Top

SEIV may be instructive.  That 4X game has a multiplayer feature.  MOO2 does, also, sorta'.

On the SEIV Boards, even after I had learned to beat the AIs on the highest levels, I found that my race choices and strategies would not have been competitive against humans honed in human-v-human play.  The same was true for MOO2.

For example, in SEIV, IIRC, if one did not maximize attack bonuses at the cost of almost everything else, one got blitzed early.  Many of the game's neat traits and chrome bits had to be ruthlessly ignored just to be competitive. 

In MOO2, another example, the winning strategy was generally to take the mind control trait, sacrifice everything to build one cruiser-sized warship with a certain missile design, and lunge out in an attempt to find a production-based race homeworld to mind control.  Every other strategy crumbled in the face of it.   You could not choose to be a production race, because it simply made you choice fodder for the mind control "tank rush".  No diplo trait helped.  No choice of stmosphere, or gravity, or anything.

The closest thing to it currently in GalCiv2 is trying to win at Suicidal, and there are more ways than one to win at Suicidal.

If, say, Dark Avatar, gained a retrofitted multi-player capability, we would soon learn just what those same things are that showed up in SEIV and MOO2.  Humans don't care about SCC math artifacts, for example, or Diplomacy bonuses.  So, in a human-only game, no one would bother with Diplo techs or improvements other than to gain the Eco capital improvement.

There would be new aspects, though.  For example, in SEIV, if one empire was revealed to have a certain trait, all others would gang up on it quickly, because if left alone that trait was recognized as producing an unstoppable empire.  In DA, the announcement of a near Influence or Research victory by one race would set off instant wars, essentially preventing Influence wins, and making Research wins tougher, as well.  There might be a need for a new class of Victory, where an Alliance wins if any one member achieves a Research win.

Reply #32 Top

Zyx -

 

I don't think you have anything to worry about with GC3, they've hinted VERY strongly that it will include multiplayer. My concern is that 1) that focus will undermine AI development and 2) multiplayer balance will be prioritized over diversity and variety of play (balance is not a priority for SP gaming). I'll be watching closely once development starts. I'd be perfectly happy if everyone could get what they want, but since all I care about is SP I can't help but perceive MP inclusion as a threat. Again, it's the reason I've not pre-ordered Elemental.

Reply #33 Top

Quoting Vinraith, reply 7
Zyx -

 

I don't think you have anything to worry about with GC3, they've hinted VERY strongly that it will include multiplayer. My concern is that 1) that focus will undermine AI development and 2) multiplayer balance will be prioritized over diversity and variety of play (balance is not a priority for SP gaming). I'll be watching closely once development starts. I'd be perfectly happy if everyone could get what they want, but since all I care about is SP I can't help but perceive MP inclusion as a threat. Again, it's the reason I've not pre-ordered Elemental.
End of Vinraith's quote

Seconded. Multiplayer is the bane of all single player games. The two are pretty much mutually exclusive, and far more people play single player than multi.

Reply #34 Top

Quoting Zyxpsilon, reply 4
the only competitive AI worth fighting against is a true human being....
End of Zyxpsilon's quote

Zxy...at long last, I actually understand something you wrote...that alone is a personal achievement.

What you state is true..the AI is not a credible opponent.  The Epic game is not about the AI.  We can all play WoW, Demigod...et al...ad nauseam.  The 4X TBS should have a home.