Why cant i invade when there is a space miner in orbit.
??? 500 troop ships.
The answer is quite simple.
You can not invade a planet if a ship is in orbit. You have to destroy all ships in orbit before you can invade.
The solution is equally simple.
Either send a ship, or a fleet, to destroy any ships in orbit before you send in the troop transport - or send the troop transport fleeted with enough ships to take out whatever ships are orbiting the target planet. A third option is to equip your troop transport(s) with weapons capable of destroying the orbiting ship(s). The third option is less cost efficient, however.
This rule can work to your advantage as well. If you place a simple hull of a ship (no engines, weapons or defenses) in orbit around one of your planets, the enemy can not invade the planet before that ship is destroyed. It is cheap insurance against invasion by an unarmed enemy troop ship.
Thanks. This makes just as much sense as the International Space Station protecting Earth from being invaded. Way to go Galciv2.
The planet in question is 30 turns away. Will using cheats affect the game in any way?
It is a game mechanic, nothing more.
It is not 'real world'. It is based on its own rules, which you must accept and work with.
And sure, cheats can gain you an advantage. You want to change 30 turns into 5? Just mod a certain value in a certain file. (or research the required techs)
You want to be untouchable? Just change certain things in certain files. (or research the required techs)
You want to learn and play the game like it was meant to be played? Then learn the rules, and abide by them.
Your first post suggested an honest question. Your second just seems to be 'cry-baby-time'.
What i mean is whether the game notices ingame cheating or not, but i recall now it doesnt. Which is good for a game with nonsensical rules. Wouldnt call it cheating either. just a quick teleport to fix a game flaw. However youre quite right, my next invading fleet will include an attacking ship to combat questionable game mechanics.
Invoking cheats will stop the game from being posted to the Metaverse, but that is about it.
As for the 'stupidity' of not being able to invade if they have something in orbit, what if that space miner would ram your troop ship? Blame it on the Transport Pilots Union of the Galaxy for creating these rules that their members must follow.
The Space Miner probrably has cutting lasers and drills that could count as a weapon. A lowpowered, comical weapon, but lowpowered comical weapon>>>No weapon. And ramming.
That 'story' could cover a miner blocking a troop ship, but not the empty-hull 'guard' thing that Moosetek mentioned. I agree with him that part of playing a game is learning its rules and deciding how you want to deal with them.But they aren't sacred just because they're the current rules.
I also think it is a bit silly that an unarmed single ship could somehow protect an *entire world* from invading troop ships. And I wonder what was so hard about tweaking that rule so that troop ships could ignore unarmed ships in orbit. Couldn't they just be booted out into an adjacent square if the invasion is successful?
I want me some resilient Invasion ships so that next time i find empty orbits (but fully developped and highly populated enemy planets) they either defeat the unloaded bunch of troops or allow the costly transport to hit any other targets nearby. The rule is that combat occurs on surfaces.
You can arm transports. If your 30 turns away, try an upgrade.
btw..I'm just curious..why are you invading a planet 30 TURNS AWAY? ![]()
Anything in orbit could probably drop stuff from there. KE strikes on just-landed transports would be very effective.
I have to agree with you. Saying the rules are the rules isn't enough if the rules don't make sense. Especially in a strategy game.
Sure. Ground to air missles could do a very good job taking those transports out too, but they aren't in the game either ![]()
[quote who="Roller123" reply="2" id="2287767"]Thanks. This makes just as much sense as the International Space Station protecting Earth from being invaded. Way to go Galciv2.
[quote]
I believe that one of the first things installed on the ISS was a nuclear missile array. It just isn't totally visible from earth.
Ground-to-air missiles against possibly stealthed ships and/or against jamming = high tech. Also, if one misses, the transports are safely down.
Dropping ore chunks from orbit on grounded transports = very low tech Also, one need not hit exactly, and can drop more chunks as needed. (Remember "Moon Is a Harsh Mistress"?)
BTW, games have often had problems with unarmed units. I recall some (Panzerblitz and Panzer Leader are two) allowed horse cart and truck units to be useful in unexpected ways. One was to deny any unit easy entry to a forest or cover hex. Another, was to surround any unit, including a tank one, to essentially prevent movement for a turn, and let them get blown away by AT guns. The one here is minor by comparison. After all, one need only put a single gun, beam, or missile in the million-plus soldier invasion ship to avoid the problem!
I still like my "space miner ramming the transport" excuse. Space miner doesnt equal a space station as I doubt the space station has engines enough to respond to a potential attacker. Space miners can get going fairly fast...
Wellll, I like mine better! So, there! ![]()
Besides, space miners may or may not be able to move fast, but they are certainly likely to have ore chunks nearby, or have access to ones. Also, the space miner can prevent more than one transport, so kamikaze tactics are out as an excuse there!
Miners with rocks could be rationalized if it was only a miner doing the blocking, but scouts, freighters, and empty hulls do the same thing, and the AI builds a lot of empty hull military fleets in the early game. Transports have to travel around planets, stars, rocks, and space junk, at high speeds, just to get to the planet. I don't really think rocks dropped from orbit at a moving target is going to be a major concern.
If you argued that the mining laser is a weapon, I'd have to concede the point for that one ship type. Either way, there should be a combat roll to see if the pods make it past.
Ship ramming is something else that isn't in the game, although I think it would be a good addition. A defenseless ship facing certain destruction might just go for ramming the attacker rather than sitting there waiting to get blown up.
I also think that the game should have surface to air weapons and planetary defenses. Things that would require special defenses on the transports, or escort ships, to penetrate, or even require a sabotaging spy to disable. It would make the concept of having to research a tech called planetary invasion a lot easier to accept than it is now if that research unlocked ways to disable or circumvent on-planet defenses, and every new colony HQ came with at least one basic attack or defense type.
Opeining cargo doors in space will not make rocks or anything else fall out of it.
@jacklv
Well, playing on immense galaxy with rare everything, not taking a minor race planet is pretty hard to resist. Wasnt that far away really too.
No, it wouldn't. You really have not thought it through.
Most things would simply burn to nothing on the way down. And you need to consider 'aiming' them. You can't just drop something from orbit and expect it to hit a specific target. It is not a simple straight-line target. And by the time you got to the drop point and deployed your 'hand grenade' the troops would already be out, so destroying the ship has little value.
(sigh)
"(sigh)"??
I'm certainly willing to keep debating this!
First, I saw equivalent calculations of impact location done on mid-1980s computers by college kids. Do you think that a civ with space-going ships able to go interplanetary or even inter-system won't have better computers? Canned programs?
Second, the transports are carrying how many soldier? How many units? How many vehicles? Support? The number is pretty huge. Just how fast can you get them out and very well dispersed?
Hand grenades? Huh. Have you read The Moon Is a Harsh Mistress?
Calculations have nothing to do with this. The miner lacks equipment to do such a thing, hence it is called a "miner" and not a "bomber". You seem to vastly underestimate the complexity of such undertaking.
To bomb them (and own population btw too) a simple plane would suffice, hence it is to assume they are expecting bombing and protected against it. A couple of stones more will not make a difference(ignoring for a second that those will not land precisely, or at all anyway.)
"A couple of stones ...."
You seem not to understand the math of KE strikes from orbit - we're talking multiple kilo-ton equivalent per rocky ore chunk, and there're lots of them up there. Any large ship designed to handle and manipluate asteroids for mining sure would seem to have all the necessary hardware, including computers and handling equipment, to plot courses and both carve and move asteroidal boulders. (How else could they mine them?) The transport - to land millions and millions and millions of soldiers, equipment, and support - would be huge and vulnerable on the ground.
Have you read The Moon Is a Harsh Mistress? How about Footfall?
Just ran the math: it only takes about 35 metric tons hitting the surface at excape velocity to make a 1 kt nuclear-level blast. That is assuming it is just allowed to fall from space without being accellerated at all. For reference, 35 metric tons would be about the size of a small truck.
Yep!
One cause of meteors breaking up is that they enter the atmosphere with a high, pre-fall velocity. Another cause is that they may be eccentric in shape.
Also, some ablation is not that big a deal if one is not trying to preserve a landing body and also has no delicate cargo, like life forms, for example.
Guys, you're attacking your own planet.
In The Moon Is A Harsh Mistress, the Loonies were (sort of) attacking an enemy planet.
And, once again, this bombardment idea is not something designed into the game, it's a fan-fiction level attempt at rationalizing the poorly implemented concept of defended airspace. Worse, it doesn't even manage to rationalize it, because the transports aren't being destroyed, they're being prevented from entering orbit.
On the first step of an invasion attempt, the transport is in orbit, not on the ground, while you decide what type of attack you're going to use. If anything, if you've researched the tech, it's the transports that are equipped with mass drivers to shoot rocks at the planet, not the freighter or scout ship idling in orbit. And if you haven't researched bombardment, even transports can't use those rocks as weapons. So your explanation doesn't even work as fan-fiction.
If I had to guess at the reality behind this decision, I'd say that at some phase of game development, transports on auto pilot were getting destroyed when trying to attack a planet that rush built a defender during the time between turns, and the developers decided that the easiest way to stop this would be simply preventing them from moving into the tile if any ships were in orbit. This would be needed because an attack ship is not allowed to enter orbit around an undefended enemy planet, so you couldn't send an escort ship in with the transports if the planet wasn't defended at the time.
Hopefully they'll add a routine to check if the ship is armed when GalCiv 4 comes out.
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