"Team"?? Hey! I signed nuuuthing!

I had noticed before on the Treaties screen the entry and color code for "Team", but had not given it much thought.

Now, in my latest game, I find that another race has the "Team" link to my race.  I have a Research treaty, and they may be trading with me, but I never agreed to anything more.  I swear it!  ;-)

What does "Team" mean in this context?  Do I get extra revenue?  Research points?  Influence?  Is it costing me anything?  Giving me some extra Diplomacy, with that race or others?  For example, is my Military rating now the sum of the two empires?  Is it something like that for Diplomacy towards other races?

This is the first time I've seen it, and I am baffled.

9,196 views 9 replies
Reply #1 Top

As far as I know, the Team relationship is only present in scenarios and/or the campaign; you can't form teams in the normal (sandbox) game.

From what I've read in other folks' posts, a Team is basically an unbreakable alliance that is part of your basic map setup. This makes sense to me in the scenario context--having an ally automatically can have some benefits, and having an alliance that you can't break can present some challenges.

Reply #2 Top

This is a sandbox game.  I have never played a Campaign scenario in either DL or DA.

But that daggone' blue line is there and the term in the Relations box is "Team".

Reply #3 Top

You can't *create* a team in a sandbox game - you can *start* with one, though. On the last screen of set up, where you pick what opponents you have, one of the things you can change for each race is starting relations. One empire must have accidently gotten changed to team somehow. You can't break a team relationship like you can an alliance, so you will either need to use a non-conquest victory condition to win or arrange for something... unfortunate *_* ... to happen to your teamate before you can win. Or simply abandon that game and start over with the proper settings.

Reply #4 Top

Quoting WIllythemailboy, reply 3
You can't *create* a team in a sandbox game - you can *start* with one, though. ...
End of WIllythemailboy's quote

Hmm. Do you know how that relates to Alliance wins? Do sandbox 'team' relationships count as alliances for victory purposes, or do you need to have at least one non-team AI in the game and get them to ally with you?

Reply #5 Top

I do not recall that choice in DA.

Have I missed it?  Or, are you speaking of TA?  Or DL?

 

As I saifd, I did nothing, but it is there.

Reply #6 Top

Interesting. I tried 3 civs set on team in Ta and it didn't count to an alliance victory. Three civs set to team in DL did give me a turn 1 win.

The setting I'm using is on the last page of setup. Set which opponents you want, then click on each civ's image. You can select the AI level on an individual basis as well as setting starting relations. Default should be *random*

Reply #7 Top

I'll look at that!  I keep learning things about the game mechanics.  It took me nearly a year, for example, to realize that I could set where a ship would leave orbit each specific time.  <sigh>

Reply #8 Top

That wasn't an option in Dread Lords, so it can be easy to miss. Used correctly in dense areas, slow ships can gain huge speed boosts. You can gain a point or two going into orbit on one side of a planet and out on the other, gaining ground on an enemy ship you are trying to beat somewhere or simply getting your freighter/constructor/colony/warship/whatever to its destination a turn or two sooner.

Reply #9 Top

Quoting WIllythemailboy, reply 8
... You can gain a point or two going into orbit on one side of a planet and out on the other ...
End of WIllythemailboy's quote

If you have a new colony with just one square between it and a fully-grown colony, you can use a Transport or Colony ship to move as many folks as you want by launching to that one square from both worlds, and then have all your movment left to go do something else.