I'm an avid Oak player, and typically consider myself to have a very effective build. As such, I rarely encounter something I can't 1v1 if I'm in top condition. This includes most Regulus builds, except for one...
The Reg build I'm talking about is a slow-centric build. I can usually attack this build fine (i.e. he doesn't see me coming or is focusing on someone else), but when the Reg comes after me, I'm forced to run away. This Reg build has maxed mines and MotB and usually several ranks of Maim. It either has rank 1 AF or no AF so that he can also have snipe. He opens with Mark, which is a problem because I tend to open with pentinence + SoF. So upon casting my skills, I now have mark speed debuff + maim debuff.
What comes next are the mines and their speed debuff, plus the massive damage. If I want to survive the encounter, I have several options before the mines hit me.
- I can fall back immediately, and hope that a support DG is nearby who can give me the edge in pushing Reg.
- I can pop any number of cooldowns (Shield + Wand of Speed to remove my current speed debuffs) BEFORE I run into the mines. This saves me from taking damage, but the mines will slow you through shield. This is usually enough for the Reg to also pop Wand of Speed and retreat, then come back while these things are still on cooldown and force me to retreat/kill me.
- I can do the same thing in #2 but AFTER I hit the mines. This will remove all speed debuffs, but between mark, mines, and auto attack, I've taken over 2k damage, usually. If I'm stacking HP by the time he has these abilities, I usually have 5-6k, but I'm still hurting, and it's typically not correct to assume I'm at full health going into this. However, I can attempt to catch the Reg now, and he will usually not try to fight me, even in my weakened state. Unfortunately, what happens here is he will run only so long as it takes for his mines to cool down, then turn on me and try to finish me, which is prett easy assuming I've taken some heat while chasing him.
For those wondering, rank 2 MotB + maxed mines + rank 1 maim = -75% move speed. This has convinced me that stacking speed items is NOT a good idea, since I couldn't possibly get enough to make a difference and I'll be gimping my HP or mana at some point.
I have considered Saam-el's Cloak, Cloak of Night, and Amulet of Purification, but they all have issues that I'm not sure are worth taking, including a massive health loss from not taking Blood of the Fallen, which is my usual Oak favor item. Saam-el's Cloak, while likely the most ideal answer to this problem, gimps my HP and is really only going to be useful against this specific Reg build. Cloak of Night has the potential to avoid mines completely, but it's a 60 second cooldown. If the Reg stacks HP (which I find that the good ones do), then he can still get away, in all likelihood, and I'll still get MotB speed decrease. He could also catch on to me using this item and put mines at his feet instead of in front of me, which will make it more difficult for him to kill me, but make it all but impossible for me to kill him. The amulet of purification seems like the best option, since I could shield immediately, run through mines, then use the amulet to have effectively nullified ALL of his speed debuffs. However, this does mean relying on a decently long cooldown, and while still useful against other DG's, I still find it very circumstancial when compared to BotF.
Thoughts? Suggestions? Perhaps there's an approach I've neglected, or an item build that would work well with these favor items. Lay it on me.