Another week another entry...
Things have been picking up quite a bit around here. We have an internal
deadline we're trying hard to meet.
I've been working on a lot of under the covers stuff. Stuff that doesn't
directly show up on the screen, but makes the stuff that shows up on the screen
better. I did manage to work on a couple of things that users see. The first is
stars. Check out the shot. That purple star is procedurally calculated. Also
check out the PlanetContextWindow. This comes up on the interface when a planet
is selected. What you don't see is that the planet image in the window is a
rendered model. It rotates so that you can get an overview of the planet. Pretty
cool huh? We even have the city lights working. We also have some temporary
ships in just so we can tell the difference. That ship you see is really one
ship hull pasted on top of itself a bunch of times. Cool effect huh?
DISCLAIMER: This shot DOES NOT reflect the quality of the final product.