I bought GalCiv2 last week (Ultimate Edition) and so far I am having a blast! While there is a lot of stuff I don't understand yet, there are a few things in particular that I'm wondering about which I think are important for the early game so I figured I'd ask the community for help.
1) A lot of the guides I have read recommend upgrading the colony ship to better models such as a Fast Colony Ship or a Long Range Colony Ship. I've seen this recommended even for the Terran alliance, who start with the basic hyperdrive. Now, on turn 1 when I go to the shipyard, the hyperdrive is listed with a size of 21. The cargo hull has a capacity of 60, which means I can't put two hyperdrives (42) and a colony module (20). Adding to the confusion, when I look at the specs for the default colony ship, it seems the hyperdrive on that is size 6 or 9 or something (can't confirm from here). Can anyone shed light on this?
2) Suppose I have a Mineral-focused planet that builds a freighter. I would like this freighter to establish a trade route between my future economic capital and some alien planet. In that case do I need to move the freighter to the ecnomic capital, go to orbit, then launch again and go to the alien planet? Or does the economic city itself need to build the freighter?
3) Same question as 2 but for Constructor ships. If I want a mineral base X to create a constructor that will mine a research resource for research base Y, can it be done? Or does the planet wishing to obtain the mine output need to build the constructor? Or does the mine output go to the nearest planets no matter what?
I realize I could hopefully figure out 2 and 3 with more testing and my important question is really the first.
Any help would be appreciated!
An avid newbie