Low score
I see lots of discussion about achieving a high score.
How low a score can one have and still win? Has there ever been a competition or test of that?
For example, one could gift all one's ships and planets (save one) and bases the turn just before a research victory, but that would seem to be the lowest for that victory route. A similar bit of cheese would seem possible with an Alliance victory.
B ut a low, low score for a conquest victory? Influence victory?