Creativity - Best Trait in the Game?

Coming from DA to TOA, I've used creativity from time to time...but it seems like it got a massive massive upgrade in TOA. I have techs that need 20 turns to finish and I'm completing them in 3. And its not that rare either, I estimate at least a 30% increase in my researching just from that little point to put in creativity.

So why was this trait made so godly?

15,876 views 22 replies
Reply #1 Top

Keep playing. You'll hit some dry spells. At least I have.

Reply #2 Top

I haven't used it much, by I do agree that it is a very good early choice.  Those early tech boosts can go along way.  Later in the game when you have your tech infrastructure build up and humming along, it's not so helpful, but if it let you build an early tech lead, you don't need much help by then.

Reply #3 Top

I use it nearly every game.  It would be cheap if it were any better but as it is now it's too unpredictable to be broken

Reply #4 Top

I'd say luck is most certainly the best trait in the game. For one point, you get occasionally awesome random events, substantially more lucrative asteroid bonuses, and your shots do 25%-100% damage instead of 0%-100%... essentially equal to a 25% weapons bonus. Play the altarians with the universalist political party ( I think? The one with the luck bonus) and you've got a 75% bonus to weapons. Utterly ridiculous!

Reply #5 Top

Ya luck is the best but with creativity is right behind it. Always pick those 2 abilities they just make your life that much easier.

Reply #6 Top

I have creativity in my arsenal in every game. I see it kicking in a lot more in the early games but that could just be because I hit turn a lot more at the start.

 

Yesterday I went for invasion 42 turns and got it after 3 turns. My best hit ever. Sometimes I choose a tech hoping for a hit. It's really cool.

Reply #7 Top

Does someone know if there is a difference in the way how creativity works, between the DL campaign and the ToA campaign (both played in ToA)?

While playing the DL campaign i was able to finish a research every round with creativity via reloading a savegame and ending the turn again and again. This way i'm able to have the huge ship hulls, industrysector, best research facility and several other things already at the 30th round.

However in the ToA campaign it doesn't works anymore that way. Here it seems like i have to force the random generator to do some new calculations on every turn by moving an asteroid miner on a new asteroid field or using my Survey Ship on an anomaly.

So is there any known difference in the game engine behaviour between the campaigns, even if you play them all in ToA? For me these are just maps which shouldn't have any affect on the way how the game works.

 

btw, the same is true for the colonization bonus. While playing the DL campaign it was pure chance which bonus you get and via reloading a savegame and colonizing again and again i was able to find the best bonus for the planet. However in the ToA campaign, the bonus (if there is one), is always the same and only the value of the bonus changes if i reload the savegame. Here i have to do the asteroid miner or survey ship move too, to force the random generator to create a different bonus.

Reply #8 Top

I've played games with 25% creativity in which I constantly had creative procs pushing me through the tech tree.

I've also had games with 60% creativity where I barely learned any techs early. Altarian + I purchased War Rooms from the Arceans.

That said, I nearly always pick it.

Reply #9 Top

Just tried a game out where i picked creativity, it's awesome.

 

esp. with Arceans because they get War Rooms, an early +Creativity tech that can really help you get early, expensive technology like weapons.

 

If i'm not mistaken the Altarians and Drath also get a +Creativity tech, but it's after Xeno Ethics and is later on, do any other races get bonuses to Creativity after the game starts?

Reply #10 Top

Yeah, Creative Good +25 creativity.

I think there might be another +creativity tech, but I'll be damned if I can remember it right now. It might be in the Thalan tech tree if it exists at all.

Reply #11 Top

Let's all give a round of applause for Netriak, who's taken over tending the Galctopedia code and just added new sort functionality to the alphabetic list so we can do things like scan for Creativity bonuses. Here's what version 1.7.6 helped me find by way of techs that improve Creativity:

  • Default tree: Creative Good (requires Good alignment, untradable, unstealable, +25)
  • Altarian: Creative Good (requires Good alignment, untradable, unstealable, +25)
  • Arcean: War Rooms (+10, tradable, stealable)
  • Drath: Creative Good (requires Good alignment, untradable, unstealable, +25)
  • Dreadlords: none
  • Drengin: none
  • Iconian: none
  • Korath: none
  • Korx: none
  • Krynn: none
  • Minors: none
  • Terran: none
  • Thalan: Ultimate Creativity (requires Neutral alignment, untradable, unstealable, +20)
  • Torian: none
  • Yor: Creative Insight (+10, tradable, stealable)

So it looks like the max Creativity boost you can get from techs is +45 by using the Altarian or Drath tree in a game that also includes the Arcean and Yor trees and then either buy or steal War Rooms and Creative Insight.

Reply #13 Top

Try the Universalist Party (my favorite) luck , and ,creativity. Now you've gaot a game! :thumbsup:

Reply #14 Top

Not sure if it's the best (that might be luck, morale, or economic), but I certainly put it in for good measure when I distribute bonus points. Seems to help a lot early on when trying to gain an early edge in propulsion for colony rushing. And I agree with GrnDragn, Universalists are quite nice.

Reply #15 Top

Quoting GrnDragn, reply 13
Try the Universalist Party (my favorite) luck , and ,creativity. Now you've gaot a game!
End of GrnDragn's quote

The Universalist Party I think is by far the best party of them all!

When playing, one config I often do is:


Torians

- Luck

- Creativity

- Economics (maxed)

- Defenses (maxed) or Weapons (maxed) - I find that building defense ships is actually better

- Universalist Party (for even more luck, defense, economy, and even faster population growth)

 

Pretty much you're set. Creativity makes up for the poor Torian research abilities. You've got one hell of an economy, so you can support whatever you want. Super Breeder gets you fast growth. Luck is useful for everything and is good when you go to war.

 

If you do choose to go to war, you've got the best economy (which should help you support the most vessels and pay for research), likely the highest population (important because where you can't match the empires like the Drengin in soldiering, you can outnumber), a happy population (those hot springs are nice), and the defense bonuses (plus Defensive Trance). You don't get as much creativity or luck as the Altarians (who start with a weapons penalty that needs to be addressed by dark energy research), but it is one hell of a combo.

Reply #16 Top

Come to think of it, another idea might be:

 

Custom Race:

- Luck

- Creativity

- Maxed out economics

- Maxed out weapons or defenses

- 2 points in happiness

- Super Breeder

- Universalist Party

- Altarian Tech Tree

 

Should be able to take advantage of the high creativity, good luck, etc. No weapons penalty (unlike Altarians). Good growth and other combat, plus good economy. Use superior numbers to win plus luck plus superior weapons (from Dark energy) and bonus (the maxed out weapons/defense). Then use the high happiness to raise taxes for more income.

 

Alternatively, you could invest the happiness in military or social production for added boost. Depends I suppose on your playing style.

Reply #17 Top

I have not found creativity to do much in DA.

Reply #18 Top

Hi!

I have not found creativity to do much in DA.
End of quote

Because it doesn't. It randomly adds a small amount of research points to the item you're researching. Nett effect is a few percent boost to the research speed. Not worth the points spent.

BR,  Iztok

Reply #19 Top

You don't get much of a boost in DA. I see much greater impacts in Twilight. Suddenly, you've discovered a technology out of the blue sometimes.

Reply #20 Top

If you aiming to win a technological victory, the creativity ability can be a good point.

Reply #21 Top

I don't think creativity procs the techs in the technological victory line.

Reply #22 Top

It doesn't any more. At one point it did, and if you were extremely lucky you could get a tech victory in under 6 months.