yes yes i realize the mothership is pretty much always the best option. However, it seemed like if you actually wanted to be really agressive and play offensively, the Rapture would be next in line. However, you would proably agree with me that that decision in untacticle
Advent are probably the last faction you want to play as if your intent is to run directly towards the enemy homeworld and wreck havoc. Even so, the Rapture is possibly one of the worst first capital ship choices you could make. It has low damage output and its abilities aren't that helpful in the early game. It's well suited as a third or fourth capital ship, something you bring out to help a mature fleet, not a fledgling early game fleet. Radiance is the only real alternative to the mothership, and even then I don't consider it a realistic option. It has the highest damage output of any Advent capital, some of the best longevity, and has the ability to completely disable enemy capital ships, all of which make it a potent choice, but these can serve you just as well as a second pick, especially since Advent are starting to blossom about that point in the game.
You wont save all that much money early on with it. You cant afford to colonize multiple planets nor mass upgrade anything and in smaller maps, will not be able to just throw out mass upgrades to any planet like you are describing.
I'm not talking about mass expansion. I'm talking about a couple of planets with just enough upgrades to get out of underdevelopment. If you consider crystal and metal worth 3 credits a piece (a fairly common approximation), you need to spend about 1100 credits to colonize an asteroid and about 2500 to colonize a full-sized planet. So, even if we're only going to colonize two asteroids and one big planet, we're still looking at nearly 1000 credits in savings. This isn't some extreme scenario with lots of planets or unnecessary upgrades; this is the bare minimums.
Then you have the other issue of cost-savings: colony frigates. Those things are damn expensive, and have significant anti-matter issues. You will need additional colony frigates if you do not have a colony cap. We're looking at substantial savings there that can be directed immediately towards making a stronger fleet. This is where the major savings are early on. The discount will accumulate as time goes on, but this is an instant payback for picking the progenitor.
In larger maps, you still wont do this early on and wont be mass upgrading / taking multiple planets back to back until well after you have multiple capital ships, which, again, means you will have the mothership at that point for cheap upgrades.
On larger maps, you want to get level 2 colonize as soon as possible. This makes the mothership even better as a first pick.
You are basically trading a juggernaut capital ship for an average utility that is available in ships (you arent getting just the one colony ship) you will be getting regardless of what capital ship you choose.
The problem with that comparison is that the mothership does compare toe to toe with the radiance for military purposes. It's not an offensive powerhouse, but instead a defensive powerhouse. In terms of damage output, the mothership is virtually the same as the radiance. Radiance has 51.5 dps, the mothership has 48 dps. In terms of hit points and shields they're virtually identicle, except the mothership can restore its own shields. In terms of strike craft they're roughly the same (mothership starts with 1 strike craft, but the radiance gets its first squad after levelling up once, so by the time you're fighting an opponent it's all equal in that regard).
All in all, these two capital ships are on the same level military-wise, so you can't say that you're "giving up" anything. Choosing the radiance means you're giving up the power of shield restore, and that's a big sacrifice!
you blew your antimatter on colonizing and phase jumping, so no shield regen for you
Don't be a hypocrite. You say in one breath that you don't colonize more than a couple planets before you get a second cap, and then in your next breath talk about running out of anti-matter because of colonizing and jumping too much. Which is it? If you're jumping to distant planets in order to colonize them, then the progenitor is a winner. This is because colony frigates regenerate anti-matter extremely slowly and you'll waste 2-3 minutes just waiting for them to charge up and colonize.
Yes, if you over-use colonize and jump rapidly from one planet to the next, you won't have enough anti-matter to use shield regeneration. On the other hand, this would be the best-case situation for picking a capital ship with the colonize ability, maximizing your savings. So, this point is rather moot. If you're not expanding rapidly, then you will have AM for shield restore. If you are expanding rapidly, then colonize is paying off optimally.
Basically, the mothership is a horrible first ship in any situation. Short game you gain minimal cost reductions since you cant mass upgrade early on and mid to long games you are getting a second cap or more by the time you can do such things and makes the early mothership,w hich has no real lvl 6 ability of any use, simply to save a few bucks early on that gets wasted anyways. Ill take a lvl 6 radiance and lvl 4 mothership over a lvl 6 mothership and lvl 4 whatever any day and still have just as much money and savings from the upgrades as you do.
I concede that the mothership's level 6 ability is poor (at least until later when you have many high level caps), but we're not comparing the Akkan and the Marza here. Cleansing Brilliance is no missile barrage. Personally, I think level 3 shield regeneration is better than many of the level 6 abilities out there, including cleansing brilliance. However, saying it's a horrible first ship is completely ignoring the reality of the situation. Shield restoration is among the game's most powerful defensive abilities, colonization abilities saves you a critical amount of money that can be diverted to more frigates/research when they matter the most, and it's got respectable damage and health stats.
Ill take a lvl 6 radiance and lvl 4 mothership over a lvl 6 mothership and lvl 4 whatever any day and still have just as much money and savings from the upgrades as you do
I would disagree on both counts. I would much sooner have level 3 shield regeneration over cleansing brilliance, and still have nearly the full effect of detonate anti-matter. As well, I would have saved far more money than you on those early colony frigates (when it matters most) and would have level 2 colonize when you were just getting out your mothership in the first place, saving me far more money in the long-run.