Unforgivable Game FLAWS

1. I choose freighter, I customize it, all I did was add more engines to it so it was faster.

 

There's a moratorium that freighters will NOT be destroyed..... all my freighters were destroyed.

 

2. I chose to customize the colony ship, ALL I DID WAS ADD ENGINES.

 

The colony ship flies to a distant star and sits there like a stinking piece of useless garbage, NOT colonizing the &$@&^$* planet!!!!!

 

3. I _think_ that I set the end point of a colony ship to a planet, and when it got there, it just sat in orbit, 3 moves later when I saw it, I manually colonized the planet by clicking on the ship, then the planet. HOW USELESS IS THAT?????

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Reply #1 Top

3. I _think_ that I set the end point of a colony ship to a planet, and when it got there, it just sat in orbit, 3 moves later when I saw it, I manually colonized the planet by clicking on the ship, then the planet. HOW USELESS IS THAT?????
End of quote

Isn't it just possible that you clicked the square right next to the planet? Judging by its behavior, that would seem to be the case.

Reply #2 Top

Did you realize that a freshly installed version on GalCiv makes it so when you go to upgrade your old ship designs it removes all the modules? So it's easily possible that you did not account for that. There a certain trading and colony modules that need to be installed.

 Just reading over your post, that seems to be the case.

Reply #3 Top

In the third instance, it's also possible you did not have the required tech (extreme habitable worlds) when it arrived, but did shortly thereafter.  This would cause it to fail colonizing initially, but doesn't prevent you from doing so after you research the appropriate tech.

Second instance seems almost identical to the first.

In the first instance, there's a checkmark in options that you need to be aware of that clears all functional components from a hull when you go to upgrade.  You don't specify that these "freighters" actually had the trade module on them, but I'm guessing that you have it set to remove all functional components when upgrading, started with the freighter base hull and just slapped engines on it.

Reply #4 Top

Quoting TankorSmash, reply 2
Did you realize that a freshly installed version on GalCiv makes it so when you go to upgrade your old ship designs it removes all the modules? So it's easily possible that you did not account for that. There a certain trading and colony modules that need to be installed.
End of TankorSmash's quote

Hi TankorSmash,

Yes but, when you select "upgrade", it MEANS, modify what you have, not some skeleton thereof. After all, I select a ship, THEN modify it, therefore, it should start intact, otherwise, there's NOTHING to "upgrade".

 

So, I picked freighter and upgrade, and added engines, I expected to have a faster freighter, I mean, what's the point of selecting UPGRADING if I'm actually just building from scratch?

 

I had the same problem with Hyperion Shipyards, I thought that the Starport was enhanced by the shipyard, INSTEAD the Starport was GONE after building the shipyard,.... that is just &$*@^$&* stupid. A ship yard builds ships, that's all it does, and yet you can knock down a starport and make it UTTERLY USELESS with NO warning. F L A W !

Reply #5 Top

Hi Moosetek13, Sole Soul,

 

I'm quite certain that the time to location was on the planet, and the planet was a 6, or higher. I didn't research any tech that I think would change anything, it was like 20 weeks to getting the research completed (whatever it was), and I checked 2 to 3 weeks after it got there.

Reply #6 Top

Uh oh, I need to look for a box with a checkmark in it to keep the components in there??? Okay, I'll play and take a look-see, must be miniscule. ;) :D

Reply #7 Top

Quoting Atheist2, reply 6
Uh oh, I need to look for a box with a checkmark in it to keep the components in there??? Okay, I'll play and take a look-see, must be miniscule.
End of Atheist2's quote

It's in options, under Interface-the check box is Remove functional components when upgrading a design and if memory serves it is checked by default, so you'd need to uncheck it to truly upgrade an existing design, otherwise you're just upgrading the hull.

My apologies for not being more specific in my earlier post; I've got a little too much going on at the moment.

I had the same problem with Hyperion Shipyards, I thought that the Starport was enhanced by the shipyard, INSTEAD the Starport was GONE after building the shipyard,.... that is just &$*@^$&* stupid. A ship yard builds ships, that's all it does, and yet you can knock down a starport and make it UTTERLY USELESS with NO warning. F L A W !
End of quote

This is a flaw in the description of the Hyperion Shipyard, yes.  But now you know that it doesn't replace a starport, and in fact you don't need to (and there's no reason to) "upgrade" a starport into a hyperion shipyard.  Further, you can "upgrade" any building of any type into any other building of any type, so the building "upgrade" system doesn't really work that well-the tiers only apply to what auto upgrading is done when you have auto upgrading for that planet enabled.

My understanding of this problem is that the starport object is hardcoded, but it does seem like a bit of an oversight that the hyperion shipyard is not allowed to build ships, in retrospect.

Reply #8 Top

So, I picked freighter and upgrade, and added engines, I expected to have a faster freighter, I mean, what's the point of selecting UPGRADING if I'm actually just building from scratch?
End of quote

There are many upgrading processes involved, one IN space, the other BY design in the shipyard.

The former would pick a new design (already listed) to replace the selected ship, the latter would also provide an option to upgrade all available & possible ships of the same type.

Plus, the Governors screen, btw.

Freighters "react" differently though when they're on duty and their trade routes are activated. They are somehow sealed from any upgrades. Only newly established routes use further (faster) designs.