TA Campaign Bugs

Has anybody seen these bugs in 2.02 TA campaign (Kalypso Ultimate Edition)?

1.  Campaign movie keeps showing every time game is loaded for every campaign scenario, whether it is a new game or not.

2. Survey ship set on autoexplore may enter wormhole and get teleported to the other end of the galaxy.  Even though the range is exceeded, it can still autoexplore (but you cannot manually move the ship).

3. Arnor dreadnought attacking Dreadlord ship may occassionally get a massive HP repair after winning a battle.

4. A single powerful ship attacking a Dreadlord ship usually wins the battle. But when this ship is combined with an identical ship into a fleet, attacking the same Dreadlord ship results in a win but at a loss of one of these ships.  Is this a bug or a result of Dreadlord Courage ability?

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Reply #1 Top

2. Survey ship set on autoexplore may enter wormhole and get teleported to the other end of the galaxy. Even though the range is exceeded, it can still autoexplore (but you cannot manually move the ship).
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This has been in the game as long as I can remember.  Honestly don't recall ever trying to give it a new move order, but can you imagine how inconvenient it would be to be teleported halfway across the galaxy and be unable to explore anomalies until you got back in range?  I'd say this is the lesser of the two evils, especially since it tries to get back to your space, but just so happens to be exploring on the way.

3. Arnor dreadnought attacking Dreadlord ship may occassionally get a massive HP repair after winning a battle.
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HP is repaired when a ship levels up, IIRC.  Or maybe it was just the new level's hp is added to current hp.  I forget, it's been a while.

4. A single powerful ship attacking a Dreadlord ship usually wins the battle. But when this ship is combined with an identical ship into a fleet, attacking the same Dreadlord ship results in a win but at a loss of one of these ships. Is this a bug or a result of Dreadlord Courage ability?
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This is a result of "destroyed" ships firing back in DA and TA.  The "single powerful" ship could withstand it, but for some reason it's not the priority target (attack / defense + hp).

Reply #2 Top

This is a result of "destroyed" ships firing back in DA and TA. The "single powerful" ship could withstand it, but for some reason it's not the priority target (attack / defense + hp).
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The problem is that both the ships in the fleet are exactly the same, equally powerful when they are separate, and will destroy the Dreadlord ship on their own when they are separate.  There is no reason for a combined fleet to lose one of these ships.  That's why I suspect the Courage ability has something to do with it since it gives extra bonuses to the obviously weaker Dreadlord side.

Reply #3 Top

The problem is that both the ships in the fleet are exactly the same, equally powerful when they are separate, and will destroy the Dreadlord ship on their own when they are separate. There is no reason for a combined fleet to lose one of these ships. That's why I suspect the Courage ability has something to do with it since it gives extra bonuses to the obviously weaker Dreadlord side.
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Could've said that first.  :P

Could be; never done much research into it.

Reply #4 Top

Could've said that first.
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I already mentioned it in the original post:

when this ship is combined with an identical ship
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Reply #5 Top

My bad, didn't see the "identical" part.  :(

Reply #6 Top

Seems like either 2.02 or Ultimate Edition is more buggy.

The "Continue Game" button is permanently greyed out.  It used to work properly before the 2.0 patch.