Cruelsader Cruelsader

Fed up by AI cheating

Fed up by AI cheating

 

 

 

OK, guys, this is just a rant. I am quite frustrated since I got beaten again by AIs in colony rush. It has been a while since I played the game and I had forgot that AIs know the location of nearest habitable planet and send their colony ships straight at them. Cheaters! >:( You may prefer to call it an advantage or whatever if you think that cheating is a too strong word. I prefer to use the strong word because for me, personally, it kills the fun in the early game. And the early game is the most interesting part. Arrgh!

33,174 views 30 replies
Reply #26 Top

This may sound silly but how about giving colony ship an 'auto colonize'-button? Scouts can auto-explore, surveyships can auto-survey, miners can auto-mine so it would make sense.

At any rate, it would level the playing field with regards to the early colonization rush. Us, lesser mortals, would have a fair chance against the AI at least.  |-)

Reply #27 Top

Quoting SleekDD, reply 1
This may sound silly but how about giving colony ship an 'auto colonize'-button? Scouts can auto-explore, surveyships can auto-survey, miners can auto-mine so it would make sense.

At any rate, it would level the playing field with regards to the early colonization rush. Us, lesser mortals, would have a fair chance against the AI at least. 
End of SleekDD's quote

This was suggested in the GC3 discussion thread (I think it was there, anyway...), and was thrown out by many of us.  Firstly, most of us don't need it; secondly, an autocolonizer would be as stupid as possible, choosing a class 1 planet (or worse, a class 5) because it's 3 parsecs closer than that juicy class 26 that isn't even an extreme world.  It's not worth the hassle.

If you can't get enough planets you're not scouting well enough.  And the fact that I scout with my colony ships only makes the point more valid, not less.

Reply #28 Top

Scouting with colony ships is the way to go. I usually end up using my starting ship to pass through nearer stars on the way to more distant ones, scouting for the small (later tiny) hulled no-frills ships that follow. Depending on the layout and any high PQ planets I find, the original colony ship may get all the way to max range before I finaly use it to increase the range of the folloing ships.

Reply #29 Top

i *believe* some of the "issue" with this, can be found in the description of the Stellar Cartography tech.  That habitable worlds are now visible to the Player.  It is possible, though I can't prove it atm, that there was coding put into place that Stellar Cartography would allow for the knowing of where habitable worlds are, but somehow lost for the Human player, but still in play for the AI.

Could explain it.  Of course, I'd have to test an AI that does not have S.C. to see if that assumption is even a worthwhile hypothesis.

Reply #30 Top

Quoting Cruelsader, reply 19
There are dozens of unexplored planets but AI colony ship moves directly towards a habitable planet? What a lucky guess!!!
End of Cruelsader's quote
I must say that this particular case happens to me A LOT, because I extensively use minimap zoom-in/out to find near-exact locations of worlds...(I also exploit autopilot path to refine the locations) 
Quoting Cruelsader, reply 19
 How come it gives up its "blind" attempt a turn after the habitable planets are colonized? Another lucky guess? Sry, I cannot believe it. 
End of Cruelsader's quote

When I am able to see the main star of the specific star system, I click on it and can immediately see how many remaining planets are habitable, I guess the computer could do the same thing.

That said I have no idea if the computer AI really cheats or not !