Should I play with Surrenders on or not?

I'm having difficulty making up my mind as to whether or not to play with surrenders on. I'd really like to hear from some experienced players on this subject.

Just in case it matters, I play with:

- 9 races, and 6 minors

- huge galaxy, infrequent stars

- "very slow" tech rate

- tech victory and ascension victory disabled

- no tech trading, no tech brokering

Thanks in advance 

7,603 views 15 replies
Reply #1 Top

HI friend,

I have the same question!

I consider the surrender a realistic happaning, but I notice that AI tend to surrender very quickly, and I don't know if set this option on or off...

Reply #2 Top

I always play w/o surrenders, I used to get so annoyed when i'd start a war with an empire almost as powerful as me and as soon as you took a couple of planets or destroyed alot of their ships, they'd surrender to a more powerful race i'm at peace with, thereby making their planets unattainable, then... due to the increased power the larger race gets from those extra worlds, its only a matter of time before they declare war on me for no reason.

I've never seen them surrender to me during a war, but I have had it once where a race I was on good terms with gave all their stuff to me when they were losing a war, so I guess its a double edged sword

better without IMO

Reply #3 Top

The AI surrenders too quickly! Better off not using it unless the  AI  get changed to reflect better balance in it's decision to surrender.

Reply #4 Top

and I always play with surrenders on. I think it gives a bit of the unknown to the game but it really helps with the grinding down of an empire. You may get them to surrender without having to send as many transports. The rate at which you may get surrenders differs, some races never surrender and will lose their last planet. But it seems from the other posts that in TA the AI gives up a lot more easily. For the most part, in DA its not so easy.

It seems to be ramdom as to when and to whom a race will surrender. I think your alignment as compared to theirs has a bearing on what ships you get from them even if they surrener to someone else. An evil race's left over ships will become pirates. There has been a lot of speculation about this but no one has come up with any concrete answers. And its better that way.

What i think many people dislike about surrenders is that theres a chance that the race you are fighting will surrender to someone else. And that somone else could be someone you do not want to have extra planets and ships. However, I like the

So, I would suggest that you play with them on, you may wind up gaining a few planets from a race you weren't even at war with... or not. Who can tell?

Reply #5 Top

It's OFF for me just as it is for Mega-Events... i'm a strategy freak and some simulated conditions can really screw up the "plan". Gameplay wise it certainly adds up for weird situations though.

The challenge being that we *must* adapt to plenty of other random factors already.

I prefer a fight of Equals to any indirect ways for the code to escape troubles of its own making, be it good or bad to clear Win_Lose decisions by AIs or me.

Reply #6 Top

I always play with surrenders on; it adds an extra layer of strategy, detailed below: 

What if Race A Surrenders to Race B?

Should I ally with Race B, then go to war, letting Race A build up,

 or take the chance and attack Race A right now?

 

And it (usually) ends wars before they become "useless", i.e.,  no wasting time mopping up far-off planets and straggler ships.

Reply #7 Top

I play with surrenders on - General Homsar has stated the reasons very well. I dont particularly enjoy the last bit of a war, once it is no longer competitive. Also, it  increases the challenge of the game when a no longer viable race gives their stuff to another race.

I have just had the nice outcome in my game of an ally surrendering to me while we both battled the Drengins. Smashed my economy to pieces though! :grin:

Reply #8 Top

I turned it off after a game when the AI surrendered (IIRC Thalan) without losing a planet and transports were still a way off on the tech trees (for everyone). It was "very early" in the game!!! I saw no reason for it and decided to just stop using it.

Reply #9 Top

Likei said, it seems that the AI surrenders too quickly in TA.

Reply #10 Top

The reason the Surrender on/off feature was added was due to feedback originally from DL. The AI would just surrender with 30 planets or more at times all due to a perceived inferiority in military rating. If you were putting up a bogus rating using the SCC or Starbases the AI would surrender in a situation they could of won.

Reply #11 Top

Yea - in TA it seems that AI surrenders are a bit chaotic.  I witnessed the Iconians with 5 planets surrender to the Yor with 2.  That didn't make a lot of sense to me.  So I loaded the autosave.  This time the Iconians surrendered to the Korx, who I don't even think they were at war with.  Doesn't make a lot of sense...  Mind you, in the end I'm going to kill them all anyway:)

Reply #12 Top

I'm now playing a DA game where the Torians fell, losing their last planet, never surrendering. The Terrans JUST surrendered (with only 3 planets left, after having nearly 20) but not to me, even though i built that Good-only structure thats supposed to double the chances that a surrender will go to you if one does occur.

The Arceans should have surrendered long ago but still hang on. I never fought with them but the Drath and Kryyn had them down to just 2 heavy fighters at one point. And most of their planets are gone.

 

Reply #13 Top

Well, variability is good.  I just stings a bit to see a rival civ go from 2 planets to 7 all of the sudden.

Reply #14 Top

I like long games, so I haven't gotten to play that many under each expansion and updates, but my overall impression is that they are currently less wacky than I've seen them in the past (I'm pretty sure we've had at least two spikes of wacky surrender behavior).

I've lately seen both some "Surrender, already!" and "You did what?" situations, but the latter has become more often about who gets the surrendered empire, not when the surrender decision happens. Either the choice is very random, or there is some funky decision code under the hood.

Re the OP's question, I'd say newer players might want to leave them off (along with events & mega-events), but after that you need to have several games with them enabled to see whether you find them generally fun or generally annoying. It's a taste thing, like the events.

I'm curious, though, about whether there's a strong consensus for or against the feature amongst the scoremonsters. If piling up points is your goal, are you better off with the bitter-end dynamic you get with surrender-free games, or is it somehow overall better for scores if you start with 10 majors and let the weaker ones fall after doing some scut work laying down colonies for 'the real powers' to take over?

Reply #15 Top

I just had my first surrender last night. A minor race with 5 planets surrendered to me despite me having virtually no military force, just good positioning and influence.

My hyperexpansionist race is working nicely in this immense star clusters, having been the first one to have all of the planet habitibility techs is certainly nice when sending fleets of colonization units to far off parts of teh galaxy.

Velly nice.

And everyone likes me. Great deal for all.