Yeah, I had to add to the PoliticalParties.XML located GalCiv2>>DarkAvatar>>Data>>English. I save a copy of all of my mod stuff so if SD writes over it I can simply paste it back again. As for the party logos I coppied the Govermants folder and dropped it in the GFX Twlight mod folder so the graphics are safe there.
I gave up on the HWPQ and just went with an overall PQ bonus and it seems to work well. I have tested it using many different senerios. Now if you dump 8 points into +20 PQ and also take the Enviornmentalist, PQ is still restricted by the class boundries. i.e you can only turn a PQ 7 into a max 9. So I think this combo is not as sweet as it may look. Moreover, the penalty for losing an election is -10 to Morale.
Now I am a newbie to XML and modding although I do have some programming experience with C++ and VB.net. There are a few things you touched on in which I am not clear.
What are you refering to when you say "PI's"? Also you said.
I wouldn't recommend "overwriting" default files straight into GC main folders for a specific reason; once you update the core program, SD has a knack for automatic verifications of THEIR valid stuff and will put their own PP.xml file right where it belongs - erasing yours!
The only solution to this is to keep and maintain a general drop zone for your personalized things as a true MOD folder, activate it, settings all & forget it. Nobody is going to screw up these files unless you want to.
As stated earlier I have a backup folder(drop zone) but I am unclear to what you mean when you say "Activate it, settings all & forget it."
I really appreciate all of the help.
Here are the 3 parties I added, I created the Spiritualist and Environmentalist. SD created the Totalitarian, I just made the logo.
<PoliticalParty InternalName="Totalitarians">
<ID>8</ID>
<DisplayName>Totalitarians</DisplayName>
<Description>The Totalitarians desire complete control over both the economy and military. They receive bonuses to economy, loyalty, and military production.</Description>
<Model>gfx/government/Totalitarian.png</Model>
<OpposingParty>Federalists</OpposingParty>
<Bonus>0:10 7:20 27:10</Bonus>
<Penalty>0:-10 7:-20 27:-10</Penalty>
<ColorRed>200</ColorRed>
<ColorGreen>20</ColorGreen>
<ColorBlue>20</ColorBlue>
</PoliticalParty>
<PoliticalParty InternalName="Spiritualists">
<ID>9</ID>
<DisplayName>Spiritualists</DisplayName>
<Description>The Spiritualists live by the rules of their faith and will die to to spread it. They receive bonuses to Influence, loyalty, and Morale.</Description>
<Model>gfx/government/Spiritualists.png</Model>
<OpposingParty>Universalists</OpposingParty>
<Bonus>4:10 9:15 27:15</Bonus>
<Penalty>4:-10 9:-15 27:-15</Penalty>
<ColorRed>20</ColorRed>
<ColorGreen>20</ColorGreen>
<ColorBlue>180</ColorBlue>
</PoliticalParty>
<PoliticalParty InternalName="Enviornmentalists">
<ID>10</ID>
<DisplayName>Enviornmentalists</DisplayName>
<Description>The Enviornmentalists have the upmost repect for nature and to that end they keep pollution levels to a minimum. Enviornmentalists receive a bonus to planet Quality.</Description>
<Model>gfx/Government/Enviornmentalists.png</Model>
<OpposingParty>Industrialists</OpposingParty>
<Bonus>18:10</Bonus>
<Penalty>4:-10</Penalty>
<ColorRed>20</ColorRed>
<ColorGreen>180</ColorGreen>
<ColorBlue>40</ColorBlue>
</PoliticalParty>
I tried using the XML code insert utility but it made a mess of things.
ps I searched for the MrKorx stuff and came up blank. Do you have a link or links to this info. I appreciate your comments and assistance. Thanks
Trent