What are the MegaEvents??

I hate some of the MegaEvents (particularly the "superpowers pod" and the peacekeepers) so I am thinking of playing with them off.  But there are other events I like (the economic ones for example).  So before I choose, can someone point me to a definitive list of the MegaEvents so that I can make an informed choice??

 

Thanks all.

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Reply #1 Top

The economic event is not (I repeat, NOT) a mega event.

The only beneficial mega event I can remember offhand is the one that increases the planet quality of all class 0's within a certain range (a sector or three, can't remember) by some amount, usually 13.

There are probably one or two others, and people have found a way to turn almost but not quite all of the "harmful" mega events into helpful ones.

Technically the disease and plague are beneficial for the player, as the AI has never made it a priority to research them, even though it is supposed to, largely due to the difficulty it has in changing its mind about what it researches, but the events were absolutely not designed that way-they're supposed to be painful, as are almost all other mega events.

Reply #2 Top

Great!!  I donĀ“t mind that they are harmful... the problem is that I feel that they just destroy the game... I know they were made to "stir up" a game... BUT they do much more than that sometimes.  For example with the "X race is going to become a super race" event.  I even dislike the one you describe which increases planetary quality.  It makes no sense whatsoever... And I do think the Jagged Knife is beneficial because it allows you to expand without going to war with any major civilization.  Anyway, thanks for your answer.

Reply #3 Top

I just wish Super Events were more balanced. And reasonable.

For example, the "Race X is becoming a super-race" is fine, because it's the beginning of a process that you can stop. Along with the "Woe To ALL: The Dread Lords have come!" These are things you can see happenning and have time to take preventative measures. They shake up the game.

However, things like the Jagged Knife and the Pirates are just unfair. You lose your planets, period. No slow build. Nothing.

What would be better is if the Jagged Knife were a source of Phantom Influence that was slowly building. It doesn't come from a planet, so you can't just attack someone to stop it. To counter it, you would need to research down the influence tree and build apporpriate planetary improvements to stop its spread. Otherwise, your planets would flip to the Jagged Knife.

I can understand the wish to liven up a game that has settled down, but it would be better if all of the events took time to develop. They should be fast enough to hurt you, but you should be able to minimize their impact with good play.

Reply #4 Top

I actually found the Jagged Knife quite beneficial.

I use transports to keep my morale under control so the few times It's happened to me I just go and invade and get them back along with the AI's lost planets.

The Peacekeepers have never bothered me, they just keep the AI at arms length until I'm ready to expand.

Reply #5 Top

Actually, having let that one go a few times, I've found the 'Super Race' Mega event, even in the long term games I tend to play, doesn't have all that much effect. I haven't actually looked at superrace on a turn per turn basis, but the advantages accruing seem to be less, statistically, than you get from having a few surveyors zipping around.

My most recent game seems to have randomly picked up 'no additional anomalies', but it seems to have also toggled mega events off, so I haven't had a chance to see it compared to a game where I don't get to survey yet.

Now, I *like* the way you think about jagged knife. *That* would be a more interesting mega event. I would even go so far as to give the Jagged Knife 'inherent' Mind Control Center ability (Would explain a lot wouldn't it), to make you pay attention.

Pirates would be better off if they were generated more consistently. Every time I've ever had them, it's a simple strategem - sit back, make som fast colony ships that can out-run them and colonize a planet, and eventually get over their tech curve, strap arnorian battle armor on, and kill them all in a few turns. If they were (slowly) generated, and upgraded technology based on something in the game (Unhappy planets maybe?), that would be a more interesting Mega Event.

Actually, it should work like this - Pirates and the 'spy' event should be combined to a 'special' AI, the Pirate cartel - maybe even combine the jagged knife in with this.

The Pirate 'income' is based on the income lost to corruption in the various economies, the 'decommissioned' value of ships they destroy, and (if we combine all three), the later income of the Jagged Knife worlds. They have access to all researched trade goods at all times (as if they traded for them).

Their technological access is based on where a given ship is built - until Jagged Knife they can only get ships built (As for cash - criminals don't let criminals use payment plans) on unhappy (<40%) worlds with starports, plus anything they can steal using spies (Done the same way as the normal AI - percentage of income+bonuses. Of course, they have to steal any technology for bonuses - {G}) as 'common technology'.

Such 'bought' pirate ships will of course not attack other pirates, nor will they attack ships generated by the same world they were built at  (Not empire, planet) unless they attack him. Everything else is fair game - maybe even have some AI tendencies  towards "Privateer", i.e. A tendency to move towards antagonist foes of the original empire given the opportunity.

Until of course Jagged Knife, where our new AI player moves from the small time nuisance to the big leagues, pooling the technology from each planet he steals from an empire.

The Pirate AI should be a specialized version of the regular AI - you should be able to donate cash or ships and 'buy' attacks on other civs - but of course since the Pirate AI is buy default at war at all times anyway, you never have 'make peace with' - you only have 'paying protection', 'at war with', and 'paid to attack'.

I think you could combine these three mega events into a *much* cooler more cohesive whole than any of them are separately.

Jonnan

Reply #6 Top

I haven't actually looked at superrace on a turn per turn basis, but the advantages accruing seem to be less, statistically, than you get from having a few surveyors zipping around.
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There's a normal Telenanth event and a Mega Event Telenanth event.  The normal one increases abilities by something in the realm of 1% a pop per turn whereas the Mega Event increases it by somewhere in the vicinity of 5% a pop per turn (could be slightly more but I doubt it's more than 10%, and it may in fact be less than 5%).

The Torians in one game I had managed to get the ME Telenanth relatively lategame (this was the epic game where I was in debt the entire game), and by the time I finished them off, all of their abilities were in the +700% range.

So if you're only running into the generic Telenanth, Jonnan's assessment is spot on.

Reply #7 Top

Thanks for all the answers.  I must have run into the Mega Event Telenanth event because the Altarians became suddenly unstoppable... It was crazy, made no sense and ruined a perfectly good game...  So Alas, no more Mega Events for me.

Reply #8 Top

Compared to DA and DL, ToA events hardly ever happen (all events, not just mega). My current suicidal game I have yet to have a single event 3/4th through the game (Edit: had the assassination war event happen). The last 8 games not a single mega event, never any precursor ships anywhere for anyone, no viruses, no economic events or even xenophobia thing. I've had the minor telenanth event once, and the dread lords once (which was lamer than lame, since they got killed 2 turns after they appeared by the AI).

It seemed DA and DL used to have them happen much more often, and I have events on 'frequent' for ToA. Perhaps my 'playstyle' is prone to events, because apparently your playstyle will increase/decrease the percentage for an event to happen.

Reply #9 Top

Compared to DA and DL, ToA events hardly ever happen (all events, not just mega).
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You have events set to frequent and you're not getting any?

What's your extreme environment planet ratio set to?  I remember there being an issue with those two settings being tied to each other, but I don't remember if it got fixed.

Reply #10 Top

What's your extreme environment planet ratio set to? I remember there being an issue with those two settings being tied to each other, but I don't remember if it got fixed.
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That must be it then... I usually have it set to 'rare', just because I find it annoying. I went to 'rare' setting after I went to 'maso'... and just left it be ever since.