2.03???

It appeared to me towards the end of last year that an update for the game beyond the latest 2.02 version was going to be released.  Has anyone heard or does anyone know anything to confirm or contradict my impression?  If my impression is believed to be correct, does anyone have any information when that new version might be released? 

15,208 views 25 replies
Reply #1 Top

I hope that some year 2.03 will come out.  I reported a bug in passive spies not being refunded to you upon a civs destruction and got the answer "we got a fix for it now, thank you".  ~checks his calander~ that was 2 months ago.

Reply #2 Top

Yeah, I've noticed that bug as well.  It's very annoying when another civ just up and surrenders with no warning-those spies are just gone.  Funny thing is that as you advance through the levels (low, medium, high, advanced) they will continue to report back to you as though they (and the now destroyed empire) still exist.  In addition to seeing that fixed, I was also hoping to see some of the AI tweaks that have been discussed.

Reply #3 Top

It'll take as long as it takes.  That's probably not very reassuring right about now, but so far GC2:TA has had more post-release fixing goodness than any other game I can think of.  In contrast, there's been no official patching for Civ IV: Beyond the Sword since about June of last year.

Reply #4 Top

I was going to wait another week or so before I asked the same question.

My guess is that they are very busy with Elemental, Demigod, and Sins Entrenchment. They merely haven't had the time to bother with another update.

Maybe if we submitted more bug reports, they might say at some point "Hey, lets release another update.".

Reply #5 Top

My guess is that they are very busy with Elemental, Demigod, and Sins Entrenchment. They merely haven't had the time to bother with another update.
End of quote

Demigod isn't their game, neither is Sins, they only were the publisher for them.  Elemental is the only 100% SD game there.

Reply #6 Top

they only were the publisher for them.
End of quote

I wouldn't understate our role so much. We're pretty involved with Demigod especially--Cari and a number of others are busy with the CVP/NAT Reactor stuff for the Demigod multiplayer system.

Reply #7 Top

If the Admiral ship in a fleet sinks, then all follow up tiny little Destroyers, Subs & Cruisers support that lie in its wake may just go down as well.

What i'm saying is that GC__2__ is such a core SD product that should be cared for as much as possible by any available staff (even if only a single half-an-hour per week by a lonely but important coder!).

Sure, the Spies point count loss in TA is important to some... but to me, and i will repeat myself... there ARE a number of features (or small Tweaks, mini Fixes, any sort wording & personal interpretation may suit yourself here) which could be backported to DA;

Tech Editor, Custom maps & Custom Planets compatibility, Surface Tiles proper naming hell of a mind wreck loop, Constructors automation, Green HardPoints, e_t_c_e_a_t_e_r_a.

 

Call it 2.03 or 2.0xxx, there is the busy employee(s) and there are some of the usual Business decisions.

In the meantime i'll keep on modding Enhanced Espionage stuff & ships, Terraforming a ride & Repair Crews pseudo-pending-concepts into DA & eventually upscale it all to TA... but, if the game itself can actually get better by some god's knows what Lucky shift of mega_events outside our control -- then, the value of this product goes far beyond industry Awards & users' needs. Including mine, btw.

:frogboy: (All we need is a FrogMan of his words - not a boy!) No offence, no pun, no Hidden agenda on my part.

Just the Truth.

Reply #8 Top

Quoting kryo, reply 6
I wouldn't understate our role so much. We're pretty involved with Demigod especially--Cari and a number of others are busy with the CVP/NAT Reactor stuff for the Demigod multiplayer system.
End of kryo's quote

My bad, I didn't think that SD had much day to day things to do with both of those.

Reply #9 Top

I've tried on three occasions to post a thread about a bug with getting the speed bonus from Gravity Accelerators when you trade an AI for it. I've gotten no response on any of them. The problem could even be with other trade goods, I just haven't been able to test.

Reply #10 Top

Quoting kryo, reply 6

they only were the publisher for them.


I wouldn't understate our role so much. We're pretty involved with Demigod especially--Cari and a number of others are busy with the CVP/NAT Reactor stuff for the Demigod multiplayer system.
End of kryo's quote

Hey Kyro, since you're here, do you have any information that would answer my questions, in whole or in part?

Reply #11 Top

Quoting CaptainYar, reply 9
I've tried on three occasions to post a thread about a bug with getting the speed bonus from Gravity Accelerators when you trade an AI for it. I've gotten no response on any of them. The problem could even be with other trade goods, I just haven't been able to test.
End of CaptainYar's quote

I've found that emailing [email protected] is the surest way that it gets to who needs it.  No disrepect to any of the devs that browse the forums...but there is a ton here to read and things get missed.  An email is a better approach to the problem, and I have yet to have a bug report filed via email go unanswered.

Reply #12 Top

Re Mac2411's core question, I'm pretty sure we're in "wait and see" mode. I don't know of any formal Stardock policy about product life cycles, but 2.0 was a pretty amazing 'freebie' in the first place so I'm very willing to be patient about when any more fixes might come and I'm ready to accept the possibility that 2.02 is the last update for GC2.

On the other hand, they really do like to play their own games, so all it might take is the right intersection of a dev losing spies to a civ-collapse and having enough free time to put the fix up on Impulse.

Reply #13 Top

Quoting GW, reply 12
Re Mac2411's core question, I'm pretty sure we're in "wait and see" mode. I don't know of any formal Stardock policy about product life cycles, but 2.0 was a pretty amazing 'freebie' in the first place so I'm very willing to be patient about when any more fixes might come and I'm ready to accept the possibility that 2.02 is the last update for GC2.

On the other hand, they really do like to play their own games, so all it might take is the right intersection of a dev losing spies to a civ-collapse and having enough free time to put the fix up on Impulse.
End of GW's quote

I agree.  I would also understand if purely business decisions drove them to decide no more updates would be released.  Still, the impression that was created in my mind was that there would be another update byond 2.02 so I'm just curious if that is still the case (or if I was even correct to think that).  There are certainly some things that could be "fixed" if Stardock is inclined to do so. 

Reply #14 Top

Quoting kryo, reply 6

We're pretty involved with Demigod especially--Cari and a number of others are busy with the CVP/NAT Reactor stuff for the Demigod multiplayer system.
End of kryo's quote

Is that what they call 'playing the beta around the office' nowadays? - {G}. I'll try that one on *my* boss  "I'm stress testing the CVP/NAT reactor in multi-user configuration sire" {--typo, then I decided it was better that way - {G}

Jonnan

Reply #15 Top

Quoting Mac2411, reply 13

Still, the impression that was created in my mind was that there would be another update byond 2.02 so I'm just curious if that is still the case (or if I was even correct to think that).  There are certainly some things that could be "fixed" if Stardock is inclined to do so. 
End of Mac2411's quote

Looking at this from a purely fiscal perspective, giving the customer more value for their money may not seem the most logical course of action.  However, most customers are not driven by logic alone.  So when they come to buy another product by the same company, their perceptions of that company and their previous titles are going to matter.

I'm not saying that people won't continue to buy games from companies who have stung them before (for example am interesting franchise can do a lot to blind people to the dubious morality of the publisher) but being in the business of alienating any of your customers is not a good business to be in.

The problem I find with bug reporting by e-mail is that it's impossible to get any kind of sense of where it is after it's submitted.  I haven't played GC2 since before the New Year because well, I just don't know when a new release might come along that requires me to start a game over from scratch.

Reply #16 Top

Quoting CaptainYar, reply 9
I've tried on three occasions to post a thread about a bug with getting the speed bonus from Gravity Accelerators when you trade an AI for it. I've gotten no response on any of them. The problem could even be with other trade goods, I just haven't been able to test.
End of CaptainYar's quote

I keep meaning to look into this in more detail.  As soon as I do, I'll bug Cari about it.

:)

Reply #17 Top

The problem I find with bug reporting by e-mail is that it's impossible to get any kind of sense of where it is after it's submitted. I haven't played GC2 since before the New Year because well, I just don't know when a new release might come along that requires me to start a game over from scratch.
End of quote

You get the same however by posting on the forums and not seeing a response from a dev.  At the very least, emailing puts the problem right into their lap, not requiring someone to stumble across the thread.  As I said though, I've had nothing BUT timely responses to issues when emailing a bug to them with ny pertinent info (zipped save game, Smart Exception crash log, debugg.err...)

Reply #18 Top

Hey Kyro, since you're here, do you have any information that would answer my questions, in whole or in part?
End of quote
It appeared to me towards the end of last year that an update for the game beyond the latest 2.02 version was going to be released.
End of quote

Probably eventually. As I've said elsewhere, Brad has commented that he'll keep tweaking balance, and we have a few bug fixes in the pipe already. But it's not likely to happen for a bit since Cari is wrapped up in the Demigod crunch time.

 

Reply #19 Top

Quoting kryo, reply 18

Hey Kyro, since you're here, do you have any information that would answer my questions, in whole or in part?
It appeared to me towards the end of last year that an update for the game beyond the latest 2.02 version was going to be released.


Probably eventually. As I've said elsewhere, Brad has commented that he'll keep tweaking balance, and we have a few bug fixes in the pipe already. But it's not likely to happen for a bit since Cari is wrapped up in the Demigod crunch time.

 
End of kryo's quote

Thanks for the information. 

Reply #20 Top

But it's not likely to happen for a bit since Cari is wrapped up in the Demigod crunch time.
End of quote

All in good time, i say.

Strictly speaking, some priorities do depend on actual evidence (provided coders are aware of the issues) or simple but complex workflow decisions -- Can you all hear the boss screaming 'DO THAT NOW!'? -- that cannot be altered to every last wishes by users.

Nevertheless, i can only perceive other titles 'crunching stuff' (more to come soon, Elemental being just another "obstacle") as being a loophole in someone's hope for relatively rapid GC2 tweaks and fixes.

Keep me informed and if SD can also maintain my interest for *IT*, then i might just yet buy GC3 -- later, when reality shifts towards some Galaxy 4X favor.

Reply #21 Top

please do patch it well, and ill buy games i dont even want just to suppport u guys...

Reply #22 Top

The problem could even be with other trade goods, I just haven't been able to test.
End of quote

I gave the Drengin the trade good ultra spices, and it appeared to have no effect on any of their morale ratings. Of course, it's possible that the AI did not fiddle with it's sliders yet, because apparently you have to do so to see the changes sometimes.

:frogboy: (All we need is a FrogMan of his words - not a boy!)
End of quote

Haha:rofl: That was funny.
So Zyxpsilon, is this your official way of having an online petition to have FrogBoy change his name to FrogMan.

:frogboy:  :frogboy: :frogboy: :frogboy: :frogboy: :frogboy: :frogboy: :frogboy:

Reply #23 Top

Nope, not really... it was me acting up again on the bynow infamous "Please slam my game!" adventurous thread where everyone requested a **lot** of features to FrogBoy.

Since then, he made it clear that most fixes & tweaks would probably be just minimal or not as extensive as anyone was lead to believe indirectly.

I'm only trying to change his mind about a few important (IMHO) backporting stuff & key issues while being somehow serious about it. Thus, Man vs Boy.

Reply #24 Top

Unreserved feedback can be important when you're thinking about the next major instalment in a space strategy game.

Reply #25 Top

Quoting Marvin, reply 24
Unreserved feedback can be important when you're thinking about the next major instalment in a space strategy game.
End of Marvin's quote

I'm also pretty sure that ideas kicked around in this forum will have some effects on the Elemental dev team. Stardock folks seem to take a rewardingly long view of their work, and the plan has the games related at both the engine and back story levels.