What does IIRC mean?
If I Recall Correctly.
Basically weasel words to cover your butt when you're pretty sure something is right but you don't want to look stupid by insisting something is correct that you're not absolutely positive about. Pretty much the same as AFAIK (as far as I know). You can usually google terms such as these and find what they mean pretty quickly.
You discussed in another post using a military starbase strategy to enhance your military score. You also suggested using 17,000 ships which is something I'm not too interested in investing that much time in, but I am curious about the strategy. What modules go onto these starbases and what is happening to the ships that make them score better?
I've talked about military SB array's in many threads so I'm not sure precisely which one you're refering to, not that it matters that much, but given that you ask about starbase modules then I assume it wasn't
Available modules for a starbase where in reply #2 I posted a list of all modules applicable to the different SB types.
You need to be a little careful in making a distinction between "ship assist" modules that can only be placed on a military SB and which give an attack or defense bonus to ships within the SB's Area of Influence (AOI), versus modules that give the starbase the ability to attack of defend itself which can be placed on *any* kind of starbase. In the table in reply #2 of the above referenced thread the "ship assist" modules are shown in the first section of the table. These are the modules that provide an attack/defense bonus to any of your ships within it's AOI. It's the potential bonus of 1512 points (54 attack plus 9 defense (yes it says 10 but it's really 9) times 24 military SB's) *per ship* that enhances your military rating and thereby increases your score.
Like I said there have been many threads about the topic but I think the thread that contains pretty much everything you could want to know on the subject is How do I build a military starbase array?.
As far as building 17K ships that's a play style choice that's obviously not for everyone. I find the actual production of that many ships takes about 1 game year once I have my economy cranking and it doesn't take all that much effort. Also while it is a bit cheesy, if you don't do it then how do you differentiate between your outstanding 500K point game that doesn't use the technique and someone's else's 500K game that does use it? The way I differentiate my game is by using it and instead of scoring 500K points I score 1M points. In any case I don't expect everyone to agree and have always maintained that people should play the game the way that's most fun for them, not how they think someone else thinks that they should play.
When to end the game?
This is an easy question to answer. You end the game when it's no longer worth the effort to continue. Basically I, and most anyone else that I know that considers a high score as part of the fun, will set themselves up in a winning position and then continue while trying to build up the score. Once you're set up to win the game in a single turn then each Dec 22nd you save the game and then end it to see what your score will be. If you're all set by the end of the 2nd year then great. It's doubtful that your income, population and military will be maximized at that point but just go ahead and end it to see where you are.
Dependent on many things your score will be all over the place but I'll give you some representative numbers to illustrate my point. Let's say you end the game at your earliest opportunity and your score would be 300K. OK that's good information but not yet enough to know what to do. So you wait another game year letting your pop and income increase while building up your military. The next Dec 22nd comes around and again you save the game and end it to see what you'd get. In my games I would expext that my score would probably have doubled to 600K. OK so I got an extra 300K by extending the game 1 year. Seems to me that it's still worthwhile to continue. So I wait another year and check again, this time I get 750K so my score increase basically halved but an extra 150K isn't chicken liver so it's still worthwhile to continue another year. Another year and my score is 825K, a 75K increase.
This is very typical. Once your income and pop stop growing and the support of your ships starts to cut into how fast you can continue to build more, your score growth will slow down very quickly. So in my example is another year at 37K worth it? That would put me at 862K and I'd most likely do it, but from that point am I going to go another whole year for another 18K? No way. The values here really have no meaning it's just determining when you get to the point of diminishing returns. Your game will let you know when it's time to end it.
My influence generally blankets the galaxy by the end of the second year....if I wait several more years to maximize score, what stops that last AI planet from flipping to me due to my overwhelming influence?
I always pick a PQ3 and build the Re-Education Center and another cheap wonder or super project like the Secret Police Center and then gift the planet to the AI of my choice. The Re-Education Center prevents the planet from flipping and the Secret Police Center prevents the AI from building a Starport so that they can't build any ships to annoy me. I then kill all the AI's ships and take all his other planets except for my specially prepared PQ3 and the galaxy is safe from the chaos of a messy AI. Obviously I also disable all but military victories.
Err, then how come you build 17k ships? Doesn't this lower score? Score proportional to ranking inversely proportional to number of ships....
It'll lower your score if the attack and defense value is less than somewhere below your established average per ship.
Exactly.
For what it's worth, Mumble, I never noticed a difference in military ranking or rating due specifically to building scads of constructors.
In DL v1.4x they did. I just checked my current DA game (v1.80g) and they didn't so you're obviously right, I guess I just didn't notice the change (come to think of it I couldn't have noticed the change since I hadn't built a DA constructor until just now).
Also remember the question about whether or not the military ranking listed in the Military section under Abilities in your Civilization Manager dynamically changes as you move ships in and out of your military SB array's AOI? I'm still not to the point of knowing in my current DA game (been real busy at work lately) but it definitely did instantly change in DL v1.4x.