Problems viewing beam weapons in games

HELP!!!!

I am having a problem viewing some of the beam weapsons on my ships in full battles.

 

I am using Kryo's Hull System Mod playing TA. Along with the mod, I am also using some ship designs from the Star Trek mod that I have added to the Kryo mod as hulls

 

The problem I am having is that I have been trying to make the Valdore class Romlan Warbird as a huge hull, and I have been trying to add beam weapons to it by using the ten hard points in one cluster from Kryo's mod to have multiple beam weapon in one point.

 

But when I do this, the beams or weapons signature themselves do not show when there is a battle. When they fire, there is no beam or signature at all to view

 

Could I be doing something wrong for this to be happening?

4,325 views 5 replies
Reply #1 Top

I saw something like this ages ago. aparrently coz the beam weapons were so close the computer couldn't display them properly, this wasn't with any mods though so i'm not sure if this is the case here.

Reply #2 Top

Is this only when putting lots and lots of weapons together, or even just two?

Reply #3 Top

Quoting mADDYman, reply 1
I saw something like this ages ago. aparrently coz the beam weapons were so close the computer couldn't display them properly, this wasn't with any mods though so i'm not sure if this is the case here.
End of mADDYman's quote

 

I have tried both. Mutiple weapons and just two of them in one spot, but the same thing happens

Reply #4 Top

you thinking what i'm thinking kryo? I think we are. We both wanna go get some food after this. (sorry, it's dinner time and i'm hungry)

But yeah, back on subject, my bets are on too many weapons in the one place, so many layers in top of eachother that the screen just can't show them properly. have you thought about maybe spreading them out a fraction? or even having more than one firing point? if not this post has given me an idea as to a solution to this problem and you can wait till i release it. i'll notify you when i'm done.

Reply #5 Top

UPDATE

I found out that the same ship, the Romulan Valdore class Warbird, has the same issue if you save it as a large design also.

So, after reading the posts, I tried out some stuff

 

I saved my game with a different name and reopened the new save using the cheat keys. Then I made new ship designs, two each for the Valdore class as both large and huge. One of each design had beam weapons only one at each hard point, while the second designs had mutiple beam weapons in one hard point using the ten-in-one cluster

 

I then tested them in battle. The designs that had just one weapon per hard point showed up just fine, while the mulitple ones didn't, so it seems like the clustering isn't working out.

 

So is there a way to fix this?