hmm, I haven't played any race except Vasari at present, and their Destabilizer is set up properly (I think, might have to go back&check). As for their orbital defense, well, that thing was a bit "not right" in terms of tier. The icon is way off on the right (making it look tier 7), but is really only tier 4.
With the Vasari on the example I gave there actually wasn't any more room! But I haven't played any other races in DS0.95 yet, so I might have to check back later.
Yeah sadly due to space limitations we're limited as to where we can put them in, its the same as the Harmony and Empire tech trees where most things cant fit in to the tiers they are for.
okay, i went and played a game last night and the TEC defense tree around tier 5 (i think) was completely loaded...
in that case, cant you make the tree a little taller (so as you can fit more tier 5 techs in etc) or make 2 defense tech trees in the defense tab, just to make more room...
i just think its worth the effort to make it look good, i know thats crap coming from a guy who isnt working on the mod, but the spit and shine of this mod is definitly one of the major selling points of this mod
on another matter, i was playing a one of UE Carbons maps last night... unfortunately i forget the name right now...you start on a planet one jump from the star with two planets immediately to the left and right of you with pirate bases separating each player... anyway, 2 things
1. cap ships dont stay at the top of your fleets in the empire window, and when you select the fleet it picks a random ship even though your cap is the fleet leader, at least colony caps dont, but then when i got a second cap (battleship) the caps lined up normally...
2. graveyard ship still attack other uncaptured graveyard ships in the gravwell once captured... perhaps setting the default auto attack status to off?