The Drath, and why IMO they may be OP

Let me start by saying I play on the level before suicidal.  However, I only play the drath so its hard for me to compare.

 

Once I meet the other races and get them to war with eachother, my income jumps from 200bc to 3k bc.  This more often than not wins the game for me, as my economic might then proceeds to militarily crush my enemies. 

 

without war profiteering my income wouldnt pass the 1k mark.

 

I dont know if other races make up for this by having an inherently better economy, or the draths are so gimped in other areas that im just not noticing because i always play them.  

 

Any thoughts on the drath, or could anyone chime in on how they consistently win with THEIR favorite race for contrast?

11,792 views 19 replies
Reply #1 Top

i never tried the Drath, probably did not know even know they have such bonuses until someone mentioned it like yourself. 

Reply #2 Top

A couple of races have similiar tech. I build a custom race that features "mercenaries" which also generates income through war (I think I used the Korx tech tree).

 

I am pretty late in my current game and I am making about 2000 bc from war while I am making about 10,000bc from taxes. It's enough to fund about 20 super warships.

Reply #3 Top

It's enough to fund about 20 super warships.
End of quote

Your super warships cost 100BC?

Reply #4 Top

Quoting Sole, reply 3

It's enough to fund about 20 super warships.


Your super warships cost 100BC?
End of Sole's quote

I think he meant the 10k from taxes *and* the 2k from profiteering, but it's still comically low. Honestly, I have a transport class that cost 10k each. A full-up warship can clear 50k if I can get several hyperion shrinkers.

Reply #5 Top

The Drath may be the easiest to win with on Suicidal (personally I think they're second), but that does not necessarily make them the strongest (though they may be).  The Torian, for instance, can rapidly gain a large income through sheer population growth.  The AI is inacapable of stopping a well executed Korath spore rush in most circumstances.  The Iconians are terribly powerful early game with their unique planetary structures - all you've got to do is balance your economy, then you have a window where you are unstoppable.  The Terrans IMHO are the easiest to win with since their diplomacy bonus is so huge they can play other empires like puppets.  The Altarians have a fantastic tech tree and research faster than anyone in the game.  If you've only played as the Drath, I'd suggest trying some of the other races.  It may be difficult until you learn the to handle the slower economic progression, but you might find the advantages of the other races quite fun to use once you've got more experience with them.

Reply #6 Top

Quoting Sole, reply 3

It's enough to fund about 20 super warships.
Your super warships cost 100BC?
End of Sole's quote

 

100bc maintenance. ~3000 full price tag. I left out some key words in my statement, sorry.

 

Even so, I don't know how you can go much beyond that figure. I have my biggest hulls loaded down with all the best tech.

Reply #7 Top

Depending on how much you're rounding down there-fairly easily.

Huge hull, maxed miniaturization, my hyperion shrinker built, no other races' shrinkers taken, 322 space.  320 cost for the huge hull, 23 * 160 cost for the nightmare torpedoes.  Total cost: 4,000BC.  (Total rush buy cost: 55,002BC)

:)

And if I wanted to for some reason fill up a ship with hp modules (integrity grid or organic hull plating, your choice) at 77 * 60, plus 320 for the hull, plus 160 for the single nightmare torpedo that will now fit, I'd be up to 5,100BC.  (Total rush buy cost: 71,856BC.)  While this is obviously non-optimal, it does show how hp modules can fairly drastically increase the cost of a ship.

-

Also, Willy, we're talking build cost, not rush buy cost;)

Reply #8 Top

In that case, my adjusted numbers would be 1200 for the transport and 2.5-3k for a warship. Alternatively, my most numerous ship costs 55bc.

Reply #10 Top

Yea, you might also find that you like the Terrans as well.  They are just as good at getting wars started with their negotiation Super Ability, but also they get much better deals than the Drath when forming treaties, trading techs, selling/buying ships, etc.  On top of that, the Terrans are also able to move buildings, gain the capability to launch nukes, and can build unique combat units like siege tanks and firebats, whereas the Drath are just big stupid looking lizard people who try to use the Force.

Reply #11 Top

On top of that, the Terrans are also able to move buildings, gain the capability to launch nukes, and can build unique combat units like siege tanks and firebats, whereas the Drath are just big stupid looking lizard people who try to use the Force.
End of quote

...

Reply #12 Top

You're right...they are big stupid looking lizard BEINGS who try to use the Force...

Reply #13 Top

lol, oh how the forums have been lacking in Piz's humor.  Hmmm, though being the Terrans and making some "Firebat"-class small hulls does sound fun.

Reply #14 Top

I've been trying to be better about making my contributions.  I really spaced out there for a few months, but I will chime in on occasion with the pointless humor and sarcasm

Reply #15 Top

Hey lethstang - I think you'll enjoy playing with the Altarians quite a bit considering that they have almost the exact same Tech tree as the Drath, apart from War Profiteering. The difference is that the Altarians, if played correctly, have the potential to absolutely crush the AI in the Research department.

However, like everyone else said - make sure you play a few games with each race to get the feel for their Tech tree and their unique abilities. Even if you don't think you'll play with them more then other races, you'll still find it helpful to know how to win with them. In certain cases, it'll be easier to anticipate what the AI is going to do at a certain point in the game. Enjoy the gaming!

~ Cypher ~

Reply #16 Top

Not only that, but with the Alterians Biosphere Modulator (not sure if this is unique to the Alterians or not), but even little class 3 Wisp turned into a Class 21 Paradise. Most my planets usually hit class 30, and some as high as 45 or so. You can build so many improvements it becomes ridiculous. Of course usually when playing the Alterians they don't become dominant until mid-way through the game, once their economy really gets going.

Reply #17 Top

@galacticdoom - You're definitely right. The Altarians have wicked PQ boosters. However, the Drath also get the Biosphere Modulator as well. I'm not sure if they get the Paradise Worlds tech, though. You can only get that tech once you align Good with the Altarians. I think it raises the PQ of every world you have by +10%. I know that the highest class that I've ever gotten was a PQ 40 world - needless to say that is ridiculously high.

~ Cypher ~

Reply #18 Top

Paradise worlds is unique to the Altarians and is one of a number unique Altarian techs unlocked by aligning good after Xeno Ethics.  The Drath only get one of those techs - the one that gives +25% creativity.

Reply #19 Top

Quoting Cypher, reply 17
I know that the highest class that I've ever gotten was a PQ 40 world - needless to say that is ridiculously high.
End of Cypher's quote

I went back and looked, and it appears I overstated the PQ's of most of my planets up there, i do have 1 in my current game that was over 40, but most are 15-20, with a lesser percentage over 20. Like Wisp became bigger than Altaria (21 to 19), since it seems ocean squares can never be usuable, so Altaria at 19 PQ must be the highest it can go.