Couple of questions for the regulars

 Hello all, I've been away from GC for awhile while playing the WOW expansion but that's no longer doing it for me ( I think that WOW in general ain't doing it for me. Could it finally be that I'm getting sick of it hehe). Anyways I'm starting to really sink my teeth into TA for the first time and have a few questions hopefully someone has answers for. Forgive me for my ignorance on some of these.

1 - Question about those new ship bonus modules in TA. I know that when a module says FLEET bonus 20% attack that means that the attack value for all ships in the same fleet increases by 20%, so a fleet with 20 beam attack then has 24 beam attack. There are other modules however, like the Altarian "righteous justice" and "righteous might" that say they give 25 (or whatever), attack or defence bonuses but do not affect the attack or defence numbers of ships in a fleet (so beam attack of 20 stays beam attack 20). I'm guessing that these modules have something to do with rolls during the battles themselves? Can anyone tell me specifically what these modules affect and how they work.

2- Call me dumb but I would just like a clarification on what sentry and guard functions do. In all the games I've played I've never used them and still may not but I'm just wondering. When you order your ship to auto-attack that's pretty straight forward but in the manual it says when you order your ship to guard or sentry, it will remain idle until whatever condition is met. So what happens after they're no longer idle? Do they follow the ship that un-idled them, do they flash you a warning mesage or what? Just wondering.

3- Map editor question. I save randomly generated game maps by using the CTRL+SHIFT+G command and it saves but when I try and open these maps with the editor it always crashes the editor. Any idea why?

4- Another map editor question. When I make maps and start em up in the game, everything seems to work except noone starts with any ships like you would in a "regular" game. No colony ship, flagship or space miner. Is this always the case? Do I have to manually put those in on my map before they'll show up or am I missing something.

   Wel that's it. Any answers help would be appreciated. Have a good one all.

5,143 views 4 replies
Reply #1 Top

Hey TorontoRock, I'm pretty new but I think that I've got an answer for you:

  1. Unsure
  2. When you select "Sentry" for one of your ships, it will hold its position and do nothing until another ship that isn't one of yours crosses its field of vision ( sensor range ). When an enemy/opposite race's ship is seen by your ship that's on Sentry, it simply becomes available for moving in your next turn phase. As for Guard, I'm not too sure what your ships actually do; all I know is that from what it sounds like, your ship will protect whatever item that is in its tile from enemy attack, such as a starbase. By protect, I mean that it will probably join the battle and fight against any enemy ships that move to attack that starbase. Like I said though, I'm not too sure about Guard.
  3. Unsure ( never tried Map Editor )
  4. Unsure ( never tried Map Editor )

I hope that my clarification for what Sentry does and possibly for what Guard does is somewhat helpful for you. Good luck with the gaming! :thumbsup:

Reply #2 Top

#1)    Not sure.

#2)    As Cypher said, it wakes your unit up and becomes active for orders. Until then, it will remain dormant.

#3)    The map editor saves the game state along with ships. Once you start designing ships you cannot save the map as the editor will not be able to "FIND" those ships in the default files. You must save the map BEFORE you do anything within the game or it will not load as the map editor ONLY deals with the default ships and planets.

#4)    You must place everything you want to start a game with, in your map. The game will not alter anything from your map other than the anomolies. Every Race must have a starting planet and what ever ships you give them. Survey ships are the only ones you really need to assign as they don't come out till later in the game. The AI will build the ships it needs within the game.

Reply #3 Top

1 - Question about those new ship bonus modules in TA. I know that when a module says FLEET bonus 20% attack that means that the attack value for all ships in the same fleet increases by 20%, so a fleet with 20 beam attack then has 24 beam attack. There are other modules however, like the Altarian "righteous justice" and "righteous might" that say they give 25 (or whatever), attack or defence bonuses but do not affect the attack or defence numbers of ships in a fleet (so beam attack of 20 stays beam attack 20). I'm guessing that these modules have something to do with rolls during the battles themselves? Can anyone tell me specifically what these modules affect and how they work.
End of quote

I don't know the answers for sure but, I'll give you the best answer I have.

Fleet bonus, in battle give a 20% bonus off base quality so if there is 20 then there would be 24 ect...

On the other bonuses that don't say % just give a number it gives your race a point bonus on your base quality.  so for instance lets say you select before you begin the game that you have +10 on defense then in game you have another +25 then now your race has +35% as a race not 10% and another 25% which would be more like 37.5% another example using the same values if you get another bouns of +25 now your race would have +60 not 71.9% and so on. 

So for example your 24 point would now be 24 as discribed when you look at it in ship builder but 38 when you select it, now I'm not sure how this plays into effect with the existing bonus with the fleet bonus it could add it to that which in turn would make it 36.  Either way it's a sizable bonus.

The race numbers should be represented in the battle screens not the regular ship stats.

I hope this clears that up.  That is the best that was discribed to me in the past.

Reply #4 Top

 Thx a bunch for the replies guys :)