Finances

I am fairly new to GalCiv and have a question regarding the displayed finances within the game. On the domestic screen I get a full run down of my empires income & expenses. In my current campaign, which I have only just begun, this page tells me that my empire's income minus my expenses equals around +40bc, so I am currently making +40bc profit per turn. However, when I look at the Civilization manager screen, under the 'colonies' tab, each of my planets lists it's individual net income. When I add these figures together it gives me a negative number, suggesting that I am losing money. Clearly I am missing something here as none of the figures I see on the Civilization manager for individual planets seem to correspond with any of the figures I see when I look at the Domestic page.

I definately am pulling in the 40bc/turn, so what do the figures shown for each of my colonies on the Colonization manager mean? And how do they reflect what I am seeing in the Domestic screen?

5,450 views 5 replies
Reply #1 Top

Those are your tax revenues and immediate planetary expenses.

That does *not* include trade revenues, economic treaties, and tourism - and you will always get some small tourism revenue at a minimum.

So you're being supplemented by Drengin with Hawaian shirts and cameras - {G}

Jonnan

Reply #2 Top

Keep in mind, that list also doesn't include expenses like ship upkeep, either. Check out your domestic policy tab to get a better rundown.

Reply #3 Top

Thanks for your comments.

This is actually my first game of GalCiv, so I'm still learning about the best way to view all the info I need quickly. I seem to be doing ok when I look at the domestic screen, and I apparently have the #1 economy, but the Civilization manager worries me when I see my planets running at a loss. This presumably is connected with my low population count on those colonies- in which case is it safe for me to presume that their income should gradually increase as their population count goes up?

Thoroughly involving game by the way. I've had a few too many late nights the past week.

Reply #4 Top

This presumably is connected with my low population count on those colonies- in which case is it safe for me to presume that their income should gradually increase as their population count goes up?
End of quote

Yes.

And if you run at 100% approval (planet-by-planet basis, not civ-wide) they'll get a +100% growth rate bonus.  (75%+ approval gives them a +25% growth rate bonus.)

Reply #5 Top

the other thing to remember is not to put taxes too low so that your colonies arent making a profit, if you leave the difference between positive and negative to the situation with other races your walking along a tightrope...

the colonies tab is useful to look at where your losing most taxes and where you can increase revenue with banks etc. so dont neglect it completely!