Exploitable bug

This is in ToA 2.02.   The AI values 999 influence points too highly, especially in large galaxies.   I can beat Suicidal that way.   The AI will offer me 200bc or even 300bc sometimes for 999ip, along with techs, defenders, scout ships, attacking somebody, or just gifting it to them.

 

VERY exploitable.

5,038 views 3 replies
Reply #1 Top

you mean that it doesn't value 998 ip ? neither 1000 ip? and 999 is the way to go ? is this repeatable in every game ?

I always thought it was a shame that they disabled ip buy/sell, I often did buy ip back in the DL days before it was patched in some games to ensure me a win in UP

 

Reply #2 Top

It's 999 ip or less.   Over 1000ip is basically worthless, but you can bribe the AI over and over again with 999ip and get all kinds of knick-knacks.   Just throw up 999ip on the trade screen first and see what you can get for it.   This is ToA 2.02.

People could totally beat Suicidal with this.

Reply #3 Top

Yea, using this makes Maso and Obscene so easy it's pathetic. If I use this, I take all the AI's BC in bunches of 100 (usually costs 200-400 IP per 100 as Terrans), up until the last 150BC the AI has (then it costs much more, you are better off trading for smaller amounts of BC per turn). You can take all their scouts, defenders... Certain techs they will not trade for though, and those are the ones they say they 'worked very hard to get, blah blah'. Most all other tech's are fair game (for example, getting Fusion Power Plants for 300 IP is crazy cheap). You can concentrate on the initial colony rush and not have to worry about your economy for the first 2 or 3 years since every 3-5 turns you can reap in a load (hundreds or even thousands) of BC, new tech's, scouts, and defenders. Especially since higher difficulty means AI gets larger econ boost, and they will have that much BC laying around.

Sure you will miss the exciting UP vote, but who cares, most of the time your IP won't make too big a deal anyway on higher difficulty.

Not only that, play a high difficulty game without the Terrans and Torians (as AI), and since all the other Civ's won't expand very well at all (as of 2.02), There probably wouldn't be much a way to lose, since you can casually send out your colony ships and still claim most every world.