Another "comment" if you don't mind, kryo...
The exclusive techs normally got to have an '*' prefix in the trade screen listings, now they seem to be gone.
Well, correction; that sort of behavior seemed to have started once i fiddled up (with both data & values) of the CoSH mod races specific trees. AFAIC, nothing worth mentioning could really alter that gamepay feature since the only changes made were to activate the single introductory tech for each race by removing the "impossible tech" tag for some, inserting a "required None" where needed and adding a cost of 25 for most of these. I also removed "Stellar Cartography" from everyone starting techs list.
The Minors (the Star Trek version as tested first) also complained about not being able to load up a new custom tree so i had to revert back to the usual default tree.
Otherwise, there's nothing wrong with the debug.err file.
Dunno if it is caused by the Mod itself or if a tweak in 2.02 introduced it.
Can you confirm this or not?