The Gal Civ formula (and why it needs to be addressed)
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Stardock Forums
Preface: I play on intelligent and I've played about 10 - 15 games at this level on huge maps.
I've read a number of threads and talked to some other people who play the game and it appears that a lot of people are coming to the same conclusion: There is a tightly defined formula for winning Gal Civ.
This formula is esentially,
1) expand like crazy
2) research straight to dreadnaught
3) build up military to at least par with the next strongest civ
4) sit back and wait for tech or culture victory
Now of course there's trading, starbases, and economy management in there, but that's basically how everyone seems to be playing. To me, this seems one dimensional. The problem is that even though the game has multiple ways to win (tech, culture, etc), having the strongest military is a pre-requisite to all of the victory conditions.
Additionally, if I can get to dreadnaught without suffering too many losses, my winning is a foregone conclusion. This obviously takes much of the excitement out of the game for me.
There are a few things that I think should be done to fix this:
The computer should request less money, perhaps for longer periods of time, when it's trying to be a bully. Asking me for 1100 bc when I only have 100 is stupid. Doing this would keep all civs (not just humans) out of war more often since they are actually able to pay for peace. This way, if I wanted to play as a peaceful economic power, I could just be paying 100 - 200 bc per turn indefinitely to the dregnin to keep them off my back (obviously they would eventually need to detect that I'm becoming a threat and attack.. but just not as quickly as they currently do).
My second item I believe is being addressed, but it's so bad right now I think it deserves more attention. The computer (all of them) is horrible at starbase management. Computer starbases built off of resources are invariably never upgraded and those built on resources often are only 1/3 to 1/2 upgraded. If the computer was better at managing starbases, perhaps the period after acquiring dreadnaught tech wouldn't be quite so easy (the premise is that while I'm building up SBs all over the galaxy and extending my power, the computer is not).
This last one seems trivial, but it does make a big difference. I ALWAYS have at least one survey ship cruising the universe picking up anomalies. I have never seen a computer do this past the first year or two. Presumably they commit their survey ships to battle at their first opportunity. After a few hundred turns, all of those +1% bonuses add up.
I've read a number of threads and talked to some other people who play the game and it appears that a lot of people are coming to the same conclusion: There is a tightly defined formula for winning Gal Civ.
This formula is esentially,
1) expand like crazy
2) research straight to dreadnaught
3) build up military to at least par with the next strongest civ
4) sit back and wait for tech or culture victory
Now of course there's trading, starbases, and economy management in there, but that's basically how everyone seems to be playing. To me, this seems one dimensional. The problem is that even though the game has multiple ways to win (tech, culture, etc), having the strongest military is a pre-requisite to all of the victory conditions.
Additionally, if I can get to dreadnaught without suffering too many losses, my winning is a foregone conclusion. This obviously takes much of the excitement out of the game for me.
There are a few things that I think should be done to fix this:
The computer should request less money, perhaps for longer periods of time, when it's trying to be a bully. Asking me for 1100 bc when I only have 100 is stupid. Doing this would keep all civs (not just humans) out of war more often since they are actually able to pay for peace. This way, if I wanted to play as a peaceful economic power, I could just be paying 100 - 200 bc per turn indefinitely to the dregnin to keep them off my back (obviously they would eventually need to detect that I'm becoming a threat and attack.. but just not as quickly as they currently do).
My second item I believe is being addressed, but it's so bad right now I think it deserves more attention. The computer (all of them) is horrible at starbase management. Computer starbases built off of resources are invariably never upgraded and those built on resources often are only 1/3 to 1/2 upgraded. If the computer was better at managing starbases, perhaps the period after acquiring dreadnaught tech wouldn't be quite so easy (the premise is that while I'm building up SBs all over the galaxy and extending my power, the computer is not).
This last one seems trivial, but it does make a big difference. I ALWAYS have at least one survey ship cruising the universe picking up anomalies. I have never seen a computer do this past the first year or two. Presumably they commit their survey ships to battle at their first opportunity. After a few hundred turns, all of those +1% bonuses add up.