Using Mods in Twilight 2.0

Hey all, I've been having trouble using mods in TA. I activate Mods in TA, then exit and see the Mod folder with the Default Mod within. I'm trying to use Pant's Political Parties, Invasion, and Penalties mods. I've created a folder within the TA\Mods folder for each one and I've tried just dumping the contents into the Mods folder. I read the stickied guide for Dark Avatar mod use, and it made it look pretty easy. What am I missing?

 

Thanks for any help

3,120 views 3 replies
Reply #1 Top

Try clicking on the "Defualt" button in the mod options screen, then restart.

Reply #2 Top

Also, none of those mods were made for Twilight, but for older versions of the game, so they may be inherently incompatible.

Reply #3 Top

The problem with using multiple mods at once is that some data and/or values MIGHT conflict with one another since default xml reference files could try accessing the same resources for a feature while modded elements can only be active from their unique processes.

 

You may also have had the 'directory listing' bug where the mod lines aren't written up in the popup which would confuse users as to what is currently valid, thus the impression that the settings are flawed.

 

One trick i found useful to prevent that sort of stuff is to maintain an "all empty default" folder which must be loaded (temporarily) between game sessions to reset things, so to speak.

Once the activate button is ticked (to use other but properly defined mod folders), the initialization settings are created from a clean slot dataset rather than 'doubling' some elements from the regular default directory (if it so happens that there ARE values or items loading from it or saved up ini files).

It's always a good idea to reset everything off simply by starting 'clean' anyway.