A few questions

For the past few days ive kept coming back to impule on the brink of buying the ultimate bundle pack, but always end up not doing it. mainly because i just dont want to spend 60 bucks on a game im only going to play for a few hors when i could buy gears of war 2 or somthing of that sort. I just had a few questions about the game that i couldnt realy get alot of information from via google.

1. how is the replayability? i am kinda interested in the immense sized maps, but if there only fun the first time that just wouldnt be too good.

2. how are the editors? ive seen some stuff about the editors, but just about everything i could find on them gave little to no information about them. and how easy are they to use?

3. What is gameplay in the campaign like?

4. and overall how different does each map seem with the different tech trees, or any other factors that may make the matches seem different?

thx in advance for any help :)

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Reply #1 Top

I'm sure that there's a lot of individual taste in how replayable a given game is. For me, GC2 has been insanely good in that regard, not least because the expansion packs add major new aspects to the game. The options are numerous and the computer players were the best I'd seen to start with and have been getting steadily better.

When you play on an immense map with tight clusters and don't max out the habitable systems, you can create enough space for all the different AI types to do their thing for a while. And that is never quite the same thing twice. You can see some evidence of that just in posts around here, where players describing similar strategies and map preferences have wildly different ideas about what the "most dangerous" computer civ might be. Then there's the role of events and mega-events, which can add even more variety if you like to have random stuff in your 4X.

I don't mess with the editors or the campaigns, which is in part a reflection of how good the main game has been at holding my playtime attention.

Re tech trees, keep in mind that they are part of the last expansion, Twilight of the Arnor. From what I've seen, the old-hand consensus around here about folks starting with a multipack is to begin with the base game, Dark Avatar. But whenever you do choose to play TA, IMO, the impact of the different tech trees on map variety is fairly small unless you disable Tech Trading. With Tech Trading off and an immense map with some big gaps between home territories, things can look very different from map to map depending on which civ gets the most beneficial set of initial colonies and resource mines. Sometimes, you might barely make contact with the last few major players before they're destroyed by rivals with territories between you. Other times, like on my current map, you can get past 300 turns with all 9 majors and 8 minors still intact. I'm pretty sure that's a first for me.

Reply #2 Top

1. I'm not the kind of guy who use "replayability" very much in this kind of genre so I'll give out what information I have

in the kind of games I do, that is : immense maps, slow tech, reduced range (through modding) the whole game is quite long ... so "a few hours" wouldn't be enough at all to win it...which means that the game is totally worth it if like me and others you like long games with giant empires...

 

2. the editors in themselves aren't that great, though a lot of things can be modded by simple xml files modifications even maps are xml based

ho and talking of maps, the control degree you get in sandbox games when generating random maps is quite great... so this means there's not much interest in creating fixed custom maps AFAIK ...

3.the campaign ... well I'm not exactly fond of the campaign myself, I'll say it's average, a lot of games have worse background, some have better

the main point of interest is sandbox games for me.