Planetary Governors suggestions

I gotta say that I love the idea of planetary governors. For the most part, I saves me a ton of time in the early parts of the game when the colony rush is happening. Land on a planet, enable the PG, move on to next planet, ect. I love the fact that when I research something like farms, I just add the farm to my planetary goverrnor and TADA, the planets build cues update automatically, sort of.  For arguements sake we will say my PG cue is factory,factory, starport. Say I research Manufacturing Centers and let my planets update the factories to manufacturing centers. Now I research, say orbital fleet manager. I want all my planets to have one. I add this to the PG cue. All the planets will build one but because I have updated the factories, the PG will build another 2 factories, then the Orbital fleet manager. This forces me to go thru all my planets, one by one and delete projetcs. Very time consuming. So I have a couple of suggestions...

Somehow make the PG reconize that an updated project is the same as it's predessor for building purposes so it doesn't add older models of said projects to the cue.

A user defined default governor for planets just colonized. (This would save an enormous amount of time as the bulk of my planets get colonized when I end my turn and I can't change the governor before it tells me that I have another planet colonized)

It would be nice to go back to the planet surface view after I select a PG instead of right out to space

Finally, EASY access to the PG on planets from the colony screen (Make ctrl+P work there)

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You might try using Ctrl+P from the F1 planet list.  As for the colony list in civilization manager, it technically works, but it pops up underneath, so it is for all intents useless.  Hopefully that's something that can be fixed for 2.01.

A user defined default governor might be tricky (more so to use than to code, though both apply), but it shouldn't be too hard to have a prompt come up asking what governor you want to set for a newly colonized planet-after all, you get a prompt to name it.  So I'd agree with the general idea of that suggestion, if not the specific implementation.

I don't really have anything else to say-your other suggestions seem fairly solid, although going to the planet surface view as opposed to space would be a personal preference.