Galactic Civilizations II: New Frontiers!

Is Twilight of the Arnor 2.0 still not enough to fill your hunger for Galactic Civilizations? I-Mod Productions has recently begun work on a new fan-expansion: New Frontiers. This massive new mod will be packed to bursting with original content, including:

  • Two brand new races, the Asa and the Vanir.
  • Tons of new graphics--weapon effects, models, backgrounds, and more.
  • New ship templates, styles, and modules, with more variation between races.
  • New main interface design.
  • Several new immense-size maps encompassing the sectors of the Andromeda Galaxy.
  • Post your scores and compete online through I-Mod's Mod Metaverse.

Look good? Keep an eye on I-Mod's Impulse blog for further updates as the mod progresses; a public beta is planned for late December. Also, if you have experience in 2D/3D art, music, or writing and would like to contribute to the project, I-Mod would be glad to have your help (contact them for further details).

33,118 views 20 replies
Reply #1 Top

Are they tackling anything that requires changes to the source code?    Personally, there's three things I'm dying to mod more than anything:  1) the planetary bonus tile types/frequency,  2) asteroid frequency/placement, 3) hard-coded events/mega-events/call-for-votes occurring on hard-coded dates.

Reply #2 Top

Are they tackling anything that requires changes to the source code?
End of quote

 

I think it's safe to say: No. That would require access to the source code, obviously.

Reply #3 Top

Obviously it would imply some level of cooperation with Stardock.  And seeing as how kryo posted this promotional....

Reply #4 Top

We feel certain, that we can make this Expansion Pack bursting of new stuff and gameplay, without begging for code changes. But of course we have some little codechange-wishes too. If Stardock ever build them in may depend on how successfull this Community project will be.

I-Mod is working on a lot of stuff for galciv 2 to release by end of this year, and because of our new staff we are now able to hold our promises.

We plan to work on this Expansion pack for at least one year, so a lot of time to do stuff for it.

The good thing is, we are doing it from scratch, we are not making a total conversion like the unfinished X3GC2 - Rise of the Gerandor Republic Mod. Conversions have development-borders, they are allways tricky and it is possible that you recognize a huge problem at the near end of its development and are forced to stop.

Therefore we start this new project now, when we certain can say, it will be finished, and it will be developed rapidly!

Reply #5 Top

Obviously it would imply some level of cooperation with Stardock. And seeing as how kryo posted this promotional....
End of quote

As noted, it is a fan-expansion (i.e., really big non-TC mod). No involvement on our part is planned, just promoting it a bit.

Reply #6 Top

Most of what is found in any Mods will always be an indirect wish for code-driven alterations to some or many features (if you have X-Worlds, you know exactly what this 'new kind of concept(s)' involves).

Tough thing to do - in fact.

 

There's only two ways to go from here on end... stick to default principles and adapt the modded context to whatever is present in the genuine compiled versions *OR* find some workaround tricks and implement such stuff in any mods.

I went the third way! o_O

Simply by creating the X-Com tech tree with a number of *Implemention Pending* warning text for some specific areas where i wanted changes made by coders. While, offering the opportunity for developpers to think about *it*.

I'd say that many of us would want to add bazillions worth of modifications - solution being that we can always drop the football in someone's hand and watch them run away & along with it or, get stuck in their own pre-defined path for their gameplay ideas.

New Frontiers looks really promising, in fact. As of today! XD

 

Reply #7 Top

1) the planetary bonus tile types/frequency,...
End of quote

 

...and where exactly they are all & each placed on a custom map level, btw!

 

Randomizing at runtime is fun, fixing up an impossible or 'better' challenge is much better from a modder (with scenario or campaign driven assets, btw) perspective.

 

So many other features could be added to that short list, it's mind boggling.

Reply #9 Top

Sounds like good stuff to me.  I cant do any graphics stuff, but if you need help testing or what not let me know!

Reply #10 Top

thanks a lot guys, anyone who want to help can do this, just look around.

 

news: We have finalized a concept for the main plot and we have a big mass of content for the first release on christmas.

Reply #12 Top

If it only would include a hotseat function, I´d buy it in an instant. But as it is, not enough interesting content.

Reply #13 Top

Hotseat is nothing that can be modded in.

Reply #14 Top

Quoting pndrev, reply 13
Hotseat is nothing that can be modded in.
End of pndrev's quote

Without access to the source code.*

But essentially correct, as no one outside of SD has that.

Reply #15 Top

Assuming one year of work planned for this - i think it will be a commercial fan-Addon, or am i wrong and it will be downloadable 4 free? ?

Reply #16 Top

The first versions of New Frontiers will be out for free. We will make some extra content, only provided for donators later on, but in general, this project is thought to be downloadable for free.

Reply #17 Top

If there's anything I'd like to see out of this expansion, would be something to add to the mining capabilities of a star system, more than just asteroids as a mining option. Not sure how this could work, but it's kinda wasteful to see Class 0 planets, either rocky or gaseous, not have some kind of mining outpost on them at the very least to get 'something' out of them.

 

I mean it's additionally wasteful to see the mining vessel Class used for only planetoids, for only a few albeit long term construction upgrades, but eventually have nothing else for them to do but take up space around my planets. (I hate decommissioning anything that took time and moolla to construct. Call me Borg like or such. =^^= )

 

Also, maybe something the miner vessels can do to construct some kind of solar collector arrays around Stars to make them useful as well.

 

Also, since I noticed them in Sins of a Solar Empire, something along a planetary improvement for Star Ladders/Orbital Cities, or something such, though it might just be more another graphical thing than much else. The same might be for 'inter system civilian traffic', like some kind of 'strings' of tiny dot like traffic' between worlds as well as around them, sorta the same like Sins had going.

 

All of this to both make high class  star systems look more busy, (if the computer processing can handle it and all,) as well as a tic more resource efficient. I just don't fully like seeing something not used, especially in a game that has nothing but imagination behind it all. However if all this can't be done cause of coding issues and what not, I get that, just thought I'd throw in my two pence on what might help with some details that bugged me a bit.

Reply #18 Top

This isn't an expansion, it's a fan pack.

What you're asking for would almost certainly require source code modification, which isn't going to happen.

Reply #19 Top

When will "Galactic Civilizations II: New Frontiers" be coming out, and I herd that the

Ultimate FX Mod for Twilight of the Arnor MMV comp is just a demo, is it???

Reply #20 Top

I believe I-Mod put it on indefinite hold, unfortunately.