TA v2.0 bug(s)
Checking out the planetery governor.
Project order can be altered now and works as per order.
Still no save though.
But, If you start a new game from within a game, it is not cleared. Clearing causes a CTD.
Checking out the planetery governor.
Project order can be altered now and works as per order.
Still no save though.
But, If you start a new game from within a game, it is not cleared. Clearing causes a CTD.
I through i should tell you about something seriously wrongi have found while playing 2.01.
when a ship/starbase is destroyed, you can still see everything that was in their sensor range, with no fog.
A couple of things that I noticed.
The Focus Dialog in the shipyard is broken. The locks on the sliders for the weapon focus appear to be inverted. You need to engage the lock to move the slider and disengaging the lock disables the slider. Overall, focus does not really appear to work either since the ships just continue to get designed the same way.
An annoyance with the planets list. If you have enough planets where the list needs to scroll, the scrolling does not stay where you left it when you change what the starport is building. Here's how to duplicate it:
This can be quite annoying if you need to change many planet's ship building project.
Then do it via the Colony List/Manager in Civilization Manager. Click on the "nothing" or the current ship design in the shipyard, a small popup comes up that allows you to select a ship to build, then you're back where you started. Rinse and repeat.
I believe this functionality is virtually identical to how it's handled from the F1 planet/ship list, but it's better simply by the fact that it lists more planets at once-IMHO.
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