Mini-Mumblegames
(Messige To The TOE Revenge Is Best Served Cold)
I'm using my Dick_Dastardly character to test out some strategies since I now know that DL 1.4 and 1.5 both crash on the 17k upgrade on my machine. I'm running large maps and they're doing ok. I'm on my second one now. Once I have it down, I might reload my main character and do a few quick larges with extra cheese.
I normally wouldn't have time to dedicate to playing and posting about it, but my Mother-in-Law came down with a fever and I dropped my wife off so she could care for her. I'm free of distractions and responsibilities and am fueling this game and post with coffee and straight rye whiskey. The coffee is plentiful, but the whiskey is starting to run low. There's enough for this task though.
These games are similar to the gigantic Mumblegames, but are scaled down in some ways, scaled up in others. Here's tha basic rundown...
Large map, suicidal, 9 opponents, abundant all, fast tech, scattered stars.
I'm playing Yor and taking max econ, 1 Morale, 1 Planet Quality and 1 Military Production for bonus. Federal for the econ boost.
I landed my colony ship on my homeworld. No need to relaunch, since I wasn't colonizing. Set sliders to 100% research and maintained 50%morale. The flagship went off on auto-survey and I researched Sensors. Rush bought a lab on the best bonus tile (300%), set up another on the next bonus tile (100%) and filled the rest with econ buildings. (The second game has a 700% research tile that I ctrl-n'ed into, so only one lab there.)
On my next turns, I researched Impulse Drive, upgraded my colony ship to a survey ship with 3 basic life supports and the rest engines. I also rush bought one Blank Cargo Hull and upgraded it to a Survey Ship. They went off collecting anomalies and I researched through Research Academies, then went for the yellow techs through Trade. On the second game, I messed up and accidentally researched Advanced Trade, but I don't think it wasted too much time.)
I built 3 more Blank Cargo Hulls and left them on my homeworld to sit.
The next yellow techs were up through Total Majesty, then the Beam techs through Phasors. Next came Xeno Ethics, Evil, MCC and Psionic Beams. During this, my Survey Ships ran out of anomalies and I sent them back to my homeworld.
I built/bought the Spin Control Center and by then had met all of my opponents (all but one in the second game). Tech whoring and anomalies kept me afloat.
I traded and gifted "attack" for all of my known opponents and then upgraded my Blank Cargo Hulls and Survey Ships to Paper Tigers with Psionic Beams. I tech whored up through Advanced Miniaturization, so my Paper Tigers could hold a little more weaponry. I hit End Turn and let my ships upgrade.
On the next turn, I traded peace for planets. My first trade is always to take the opponent's homeworld before going on to the others. I only did one round and hit end turn. (On my second game, I met the final opponent and did two rounds with him and one with the others.) I ended the turn and did the third and fourth rounds per turn. On the fourth round, I only got one planet each, so that ended the trading. (On my second game, one of the AIs was so weak that he gave up his last two planets for peace and I was left with 8 opponents.)
I switched to 93% Social and 8% Military and built the planets for a combination of Social and Econ. Some planets went all econ and all have Starports. I rush bought ships on the all-econ planets and built them on others. All planets eventually become all econ though.
I started my Mil Starbase Array close to the center of the map and when my military rating started that first dip, I started the war/peace rounds back up. The second set of rounds got me down to three opponents on my first game and two on my second. Not much difference. I started building tiny 1/1 fighters with Hyperwarp 3 engines. I sent these toward the array every turn as they were built. I built Wisp up with a re-education center and one other super project. I don't remember the first one, but in my second game, I put a hyperion shipyard there.
When my military rating showed the beginnings of the steep upward climb, I did the last round of war/peace trading, including Wisp in the final trade. I then upgraded my paper tigers to constructors and used them to help build the starbase array.
Once I could build Huge Hulls, I started building Huge 1/1 fighters and sending them to the array per turn. I used too many engines on my first game and it slowed my buildup down. I only needed about 50 speed, so I fixed that on my second game. On my first game, I built up just over 5000 huge hull fighters and many tiny 1/1s. I upgraded the Huge Hulls to One Blackhole Eruptor and max Zero Point Armor ships. By this time all of my planets were full econ. I hit End Turn until the end of year 9 in an attempt to punch through 300K, but fell short by 10,000 points. I probably could have made it, but I have a thing about going into double digit years. Maybe this second game will get there.
These games are pretty quick, comparatively. I'll see how this second one goes and post the results.