I think the ability to change the research rate, or any of the rules mid-game...well...doesn't make sense. I wouldn't use it. But then again, I don't do Metaverse, either.
What I would really like to see is ships' auto-explore and auto-survey not be so stupid. Just a little work on the AI would go a long way there, and it would affect the computer opponents more than it would the human (just because there's more of them). If you've got 9 survey ships out, your surveyor shouldn't go after that anomaly across the galaxy just because another of your ships is already going after that one anomaly 4 squares away.
More particularly because a survey ship that's 6 squares away from that anomaly across the galaxy has a course set for the anomaly 4 steps away from the ships that's, like, *RIGHT THERE*. Hey Captain Rainman, I know starfleet command told you to to go halfway across the galaxy like, three months ago, but would you, like, *look* at that starship graveyard that's sitting off your starboard bow? Yeah - that one, the one *RIGHT THERE* - oh for pities sake, yes, I will have HQ cut you some new orders.
And I wanna be able to set surveyors to *IGNORE* *WORMHOLES*.
I hate wormholes. They have no tactical or strategic use except to cripple you in the early game because your surveyship is halfway across the galaxy and slowly coming back with the crew in stasis while everyone else on the board is grabbing 1,000 credits here and there and picking up 25% research bonuses. The only good use of a wormholes is bypassing it and letting the competing surveyor that is grabbing anomalies before you get to them grab it and let *him* get transported across the universe into the middle of the Drengin Empire.
Okay - that part is kinda fun, but still - {G}.
Jonnan