Fleet Composition

I would like to know how you guys make yur fleets, of course is very simple in the early game when you just have to put the must guns on the biggest hull and fleet them up, but im talking abuot mid/late game when you have the fleet modules, hulls so big that you cant mass produce them and so on.

Ive been thinking a little about it and i came up with a good ship composition, first i went to the galciv wiki and found tat the priority enemies use to atack your ships is Atack/(Defence + HP) so based on that i came upwith a simple fleet based on 3 types of ships.

1-BattleCruiser : This is the must important, this one is best to use in the biggest hull you got,cause this one is going to have your fleet modules and high def and HP making it a low priority target, although it must have a good enough defence and HP, the main reason you are putting this is to make a low priority target so you got to be carefull when you put guns, ive seen that a 3-1 ratio is good enough.

2-BattleShip: This one is the main atacker and tanker, because any ship that have high atack becomes a better  target i make this ship with my best hull and install as much atack and defence as i can, its a matter of keeping it on the highest priority of all my other ships by installing guns but to also give his enough defence to keep him from getting damaged in a low grade battle, basicly to keep this ship as the back bone of my fleet its much better that it have defenes so you dont have to go to a planet for repairs each couple of battles.

3-Freigate or Fighters : This need to be mass producable ship, so you might want to use tiny or small hulls and very late in the game medium, This one is dificult to balance but mainly it needs to have enough guns to be called an atacker but also enough defences to make it a low priority target but not as low as the battle cruiser, this ships are spendable but not enough to be the highest priority or you will lose to many of them.

Of course this ahs flaws, mainly what to dot when your battle ship gets constantly overun by enemy ships with too many atack and gets killed easly, but in that stuation you may change and maybe make the smaller ships a higher priority by taking the defences and puting more guns.

I like to know how do you guys make your fleets, like, in wich hulls youput your modules, or what hull do you use for the massive atack ships and and such.

Also if anyone remembers a relativly old post in wich people told how they named thier ships, i will apreciate it if you can redirect me to it. But if noone knows we can use this post as a copy of that one, and you guys can tell everyone how do you name your ships and fleets.

14,566 views 11 replies
Reply #1 Top

(Main Battle Fleet)

1 Command ship: huge hull one or two weapons, massive defence, fleet abilities (speed & attack)

2 Battleships: (killer class) Huge, massive amounts of weapons, little defence

(The rest is filled with these depending on what I feel like/ situation demands)

Escort: Medium hull, slightly more weapons then defence

Heavy Fighter: Small Hull, weapons only

(Support fleet)

Cruiser: large hull, split weapons/defence

Frigate: medium hull, split weapons/defence

Raito of 2 frigates to one cruiser And if them fleets fail I will just make one with killer class.

 

Just some random fleets i came up with to use

Note: I normally play a race with the Super Warrior ability

Reply #2 Top

I'm so lazy. I generally build medium and large hulled ships. Since fleets move at the speed of the slowest ship and i like to have a decent speed, small hulls get pushed out or just become fleets of their own.

I just take the ships that are built and move them in the general direction of my enemy, or soon-to-be enemy. When a few meet, I fleet them. I could have 3 large or 5 medium or any mix. I don't make my fleets too big though since it becomes overkill. Maybe after the first onslaught I'll break them up a bit to have a few ships adjacent to all enemy planets; to kill off any ships that get built. Usually Huge ships get to wander alone and free, they may temporarly fleet with a nearby ship for a battle or 2.

Reply #3 Top

I have never seen the need to produce fleets with varied ships.  I just produce the best ship available and fleet them up as they are produced.

 

Naming system (not very cleaver) but works for me:

Race (3 letters) - to seperate different racial designs

Size - T, S, M, L, H  you may want something more clever

Weapon system - Laser I, II, III etc to tell me what is on it

Attack value

So i might have a  Yor S Laser I-1  which is a small yor ship equiped with a Laser I and 1 attack, or Arc S Psi I-12 S12 which is a small arcean design with Psionic I and 12 attack and 12 points of shielding.

Reply #4 Top

Quoting Carl, reply 1
(Main Battle Fleet)

1 Command ship: huge hull one or two weapons, massive defence, fleet abilities (speed & attack)

2 Battleships: (killer class) Huge, massive amounts of weapons, little defence

(The rest is filled with these depending on what I feel like/ situation demands)

Escort: Medium hull, slightly more weapons then defence

Heavy Fighter: Small Hull, weapons only

(Support fleet)

Cruiser: large hull, split weapons/defence

Frigate: medium hull, split weapons/defence

Raito of 2 frigates to one cruiser And if them fleets fail I will just make one with killer class.

 

Just some random fleets i came up with to use

Note: I normally play a race with the Super Warrior ability
End of Carl's quote

Thats a good idea, instead of having 1 type of fleet maybe having several.

I'm so lazy. I generally build medium and large hulled ships. Since fleets move at the speed of the slowest ship and i like to have a decent speed, small hulls get pushed out or just become fleets of their own.
End of quote

That can be other type of fleet, one that is fast and with little hp especialize in transport hunting, and fleet delaying.

I have never seen the need to produce fleets with varied ships. I just produce the best ship available and fleet them up as they are produced.
End of quote

Early in the game is very easy to make ships of just 1 type and fleet them, but when you have huge or large hulls, with modules that dont stack, and also multiple enemies with diferent atacks or defences, the best thing is to have varied fleets of diferent types of ships.

So i might have a Yor S Laser I-1 which is a small yor ship equiped with a Laser I and 1 attack, or Arc S Psi I-12 S12 which is a small arcean design with Psionic I and 12 attack and 12 points of shielding.
End of quote

Well i think that the bad thing with that method is when you get to put 2 types of atack, or when you have defences, or maybe if you want to put in the name something to let you know the ship has HP enchancements or a fleet module.

Also i think theres 1 last problem, i think the formula to get the priority of the ship is not working, maybe its because the wiki was based on DA and im plating TA but if somene knows whats the real formula i woul apreciate it if you tell me.

Thanks XD

 

Reply #5 Top

Your targeting priority if probably off because fleet abilities affect it, not sure by how much but i think its enough that 2 of them with any weapon puts it to the top of the list. Its why my command ship has the abilities, massive amount of defence AND weapons, it should push it to the top of the priority list and with my First Strike ability it should be able to survive any returning fire.

And I have to agree early game just one type but late game huge hulls filled with weapons cost a lot to run. A huge ship or two to absorb fire and the rest med or smal is probally the most cost effective type of fleetl. Also I just played a game where I am not exactly sure what happened but I ended up surrounded in a tiny map with an influence zone of zero (had both a political capital and restaurant thingy on my homeworld) and paying more planet sector tax then what I am making. I could not afford to run 3 fleets of 3 medium ships never mind the 3 huge ships I added to them I only just managed to stay in the green by selling tech (which I normally never do)

Reply #6 Top

I don't have any one particular fleet composition that I always use, as I tend to put them together for a specific task at hand.

One thing you should note, though. Carl Aylward is correct: the fleet assist modules are priority targets. I build this ship with the highest amount of hitpoints that I can muster, and load it with defenses. This makes it my 'tank'- able to withstand the first round of attacks, at which point the other ships in my fleet attack and (generally) shred the enemy.

Reply #7 Top

I usually compose fleets in a couple different ways...  i use pairs of the best destroyers i have to run auto attack  randomly spaced in my territories, this seems to help keep the smaller enemy fleets from picking off my constructors, and freighters as often..

then the next most common type is a large or greater defensive based ship for transport escourt..  usually paired up with a destroyer and the transports..

then i have an attack fleet.  it usually has a commander with the attack goodies but less firepower, then a couple beamheavy ships, then after than one or two dreadnoghts.

i find late game the smaller ships are just waster logistics andor cannon fodder. 

Reply #8 Top

I'm amazed that some of you have so much choice... generally i find I'm building as many of the best ships I can at any given time.. weapon type and defense type may chnage according to enemy's ships, and hull size gradually gets bigger as the game progresses - but I never have enough spare capacity to finesse things like this.

Maybe it is a limitation of my ability - I play at Crippling and I don't find winning easy!

Re smaller ships, i find them useful to leave behind on planets later in the game - even a single tiny ship acts as more deterrent than leaving a plant unguarded. This way all your decent ships (I never get as far as huge, I've either won or lost by then) can be used in battle.

Great how different people can play this game in different ways, isn't it? !!

Cheers

Reply #9 Top

Quoting Mistralok, reply 6
Carl Aylward is correct: the fleet assist modules are priority targets.
End of Mistralok's quote

*blink* someone actually paid attention to something I said.. That’s a first most other message boards I am on people go a few pages before someone gives the same answer and is listened to but maybe that’s because I normally use the name “ladybug”

Newbyl that may be because I have not actually played a "low tech" start in ages so I can bulid more or less what I want when I want.

Reply #10 Top

I thought it bore repeating, especially since it hasn't always been so. When TA first came out, unarmed command ships were ignored, and could only be lost if the entire fleet was lost. Not so now.

This community is different than most out there. We tend to pay closer attention to the details, (which is one of the things that attracts us to this game, I think), and also tend to give credit where it is due.

Glad I could be your first...I tried to be gentle. ^_^

Reply #11 Top

In my last game i noticed what you said Carl Aylward, but that makes it even better, that means we can know put a large ship with big HP and defences as the highest prority target on a fleet, this means we now have the options of changing our frigates or fighters from a Atacc/Defence balance to mostly atack.

Quoting Newbyl, reply 8
I'm amazed that some of you have so much choice... generally i find I'm building as many of the best ships I can at any given time.. weapon type and defense type may chnage according to enemy's ships, and hull size gradually gets bigger as the game progresses - but I never have enough spare capacity to finesse things like this.

Maybe it is a limitation of my ability - I play at Crippling and I don't find winning easy!

Re smaller ships, i find them useful to leave behind on planets later in the game - even a single tiny ship acts as more deterrent than leaving a plant unguarded. This way all your decent ships (I never get as far as huge, I've either won or lost by then) can be used in battle.

Great how different people can play this game in different ways, isn't it? !!

Cheers
End of Newbyl's quote

I play cripling too although sometimes i play masochist, but i normally play inmense galaxys wich makes the game go on and on, you know how it is. Basicly is easy to get to the point where you need to deversify your fleets, even when you only have mediums you can diversify to counter anything your enemy throws at you, take my last game as an example, the enemie has this large and medium ships wich had some very big lasers, so i just built a couple of large, but i mostly based myfleets on small ships full of guns, by the end of the war i had none of my normal bombers(small hulls with lots of atack) and only a few Cruisers(Large hull mostly defence) left but thanks o the fact that my bombers were easy to produce i managed to outnumber my enemie.