Drath War Profitering Too Powerfull?

EDIT:IM SORRY I USED THE WORD OVERPOWER LAST TIME, I CHANGED IT CAUSE IT DOSENT REALLY EXPRESED WHAT I WANTED TO SAY.

My Last Game with the drath was the must boring game i ever had.

I was the mus underdevoloped race in the galaxy, it was very early in the game so i was not worried, but then after some time playing and the yor and the dregin almost a week or two from declaring war ( i didnt knew they were going to declare war, i just assume cause of my non existent military and they realitions towards me), now i thought to use my diplomacy to make them have a little distracction war between them while i recover, i managed to get the war started, after that thorians decided to use the oportunity to eliminate the drengin, and i thought maybe i could use war profitering to my advantage, so i reasearch it and with a couple of techs and the little money i  managed to enter 2 other races to the battle, now this gave me a little adv in money enough to get out of the hole, it was an ok ability until i managed to get the altarians on the action, they made almust every other race enter the fight, with that i ahd all the civs in the galaxy at war exept me.

Now all civs fighting except me gave me 600bc per week with the tax rate running at 0 and the industrail bar at 100, now that was followed by 2 economic boons, one after the other that lasted more or less 200weeks and counting, wich are basicly given me more than 2kbc a week.

Ok now i have this game in the palm of my hands , and the question is, is WP too powerfull or was i just lucky as hell? it seems easy with the drath super ability and the diplomatic bonus to make the galaxy a chaotic place, right now im on the week 270 more or less and im mostly sure that the galaxy have been at war for more than 220.

12,823 views 13 replies
Reply #1 Top

diplo is the easiest way to win

most powerful trait probably

so since war profitering is based on diplo and since you also had the altarians use their superability for your profit ...

in my current game with drath tech tree and 1% war profitering and 1 war (as far as I know, the galaxy is immense ...) I get 150bc/week which is about 10% of my turnover ... on the other hand if it stops too soon I will have lost money since I launched the war but without war profiteering and good diplo techs I paid a lot for it to start

Reply #2 Top

I'm not sure I'd say it's overpowered - get rolling on Tourism and you can easily have more money than that. Not that 600 is chump change, but it's about one bought item a week (Maybe more if you're neutral).

Jonnan

Reply #3 Top

Alot of it has to do with how conspicuous you are early I suppose... If you are playing as the Drath and get attacked early...it's quite hard to defend planets. Low pop growth can be a real killer, which is also a bit of an anchor on the economy.It took me a couple of games last week to get a start with them, just bad luck on the colony rush and a shouse tax income made me easy meat for the Drengin/Human.

But if you start enough scraps and lurk till the mid game... then yer... the Drath are a bit of a snowball. War Profit, plus manipulator, plus the fact that they're 20ft tall and make badass soldiers. They're pretty awes. Still, I wouldn't call WP overpowered, just a decent break for a slow starting civ.

Reply #4 Top

Quoting ubernaught, reply 3
Alot of it has to do with how conspicuous you are early I suppose... If you are playing as the Drath and get attacked early...it's quite hard to defend planets. Low pop growth can be a real killer, which is also a bit of an anchor on the economy.It took me a couple of games last week to get a start with them, just bad luck on the colony rush and a shouse tax income made me easy meat for the Drengin/Human.

But if you start enough scraps and lurk till the mid game... then yer... the Drath are a bit of a snowball. War Profit, plus manipulator, plus the fact that they're 20ft tall and make badass soldiers. They're pretty awes. Still, I wouldn't call WP overpowered, just a decent break for a slow starting civ.
End of ubernaught's quote

I know what you mean,but well i guess that im just not used to have all that power. Normally i play thorians and yor wich are good in the early game, so i too had some problems with the early economy, but as you said once i reached the mid game, it was an easy ride.

Still Dimplomacy+Super Manipulator+War Profiteering is a killer combo, maybe it would be fun for some people but what makes the game insteresting for me is to  try to keep the enemies of my back while i conquer others, make allainces, make a plan for what im going to reaserch based on what i need and that kind of stuff and it just gets a little to easy with the drath. Diplomacy is really powerfulll, maybe if i had the game a little more powerfull than cripplin thay migt hav been a little more picky with what they get each time i asked for something.

Point is i think im done with the drath, im going out and maybe ill try the krynn next.

 

Thank you very much, still if you feel that you have oter ideas you can share, cya.

Reply #5 Top

Diplomacy is really powerfulll, maybe if i had the game a little more powerfull than cripplin thay migt hav been a little more picky with what they get each time i asked for something.
End of quote

There is also the matter of bonuses. I think one of the great things about GC2 is that each game is so customizable. I must admit, I've only just recently resisted the urge to pick the best bonuses (eco,pop growth) every time... which has amped the challenge up noticably.

maybe it would be fun for some people but what makes the game insteresting for me is to try to keep the enemies of my back while i conquer others, make allainces, make a plan for what im going to reaserch based on what i need and that kind of stuff and it just gets a little to easy with the drath.
End of quote

Have you tried the Thalans yet? I nearly had a stroke when I saw that they had no farm technologies (I play with techtrade off), yet hanging on by my fingernails while the Drengins pushed me around for a few hours turned out to be one of the best games I've ever played. They certainly didn't think much of my 1337 diplomacy skills and trying to grow enough soldiers to fill my transports without killing my tax economy was incredibly painful. All in all I played a very satisfying game, but deep down I know that if I hadn't pulled an Altarian Research treaty out of the tradesmans entrance at just the right moment, I might have crumbled.

Though much like the Drath, once the damn broke, I was unstoppable...I went from a twenty planet strong corner to pink tidal wave of influential doom in a matter of years. Consuming the entire (gigantic) galaxy practically unopposed, (culture victory was turned off but I flipped everyone)...even the poor old Korath, military leaders at the time, didn't even fire a shot...so compelling was my insect coolness, they just had to be a part of it. Anti-climactic I suppose, but only on account of the galaxy size, and that was my choice.

gl with the Krynn.

Reply #6 Top

Im sure that game as the thalans must have been very fun. You know thats the type of game that i lke, one where you dont get a big surplus so easly and you have to really plan ahead to get some advantages although i must confess that without war profiteering the draths would be the weakest race of them all.

I was re-reading a couple of guides like the TA101 and it re-newd my love for the yor, so i wentand  i play a game as them, i started simple with a cluster of stars very near a corner, than another cluster of stars bigger than mine on that same corner (wich i belive is habited, i play with blind exploration) wich i left alone and went for the biggest star cluster almost at the middle wich righ now i share with the terrans. So i colonize almost everything in the middle cluster, wich is very big and i just get anoyed by the terrans and their vast influence on my planets so i decide to do something about it.

So i was thinking of going reaserch to out tech them, but then again yor are a race of eficcency and they preform very well early game so i decided to atack the terrans and take them out, you can imagine a war with ships of maybe 2 and 3 of atack, terrans had almost nothing to fight with but they managed to get 5 races to atack me, luckly 3 of them are too far to reach me, 1 is so far that only the occasional fighter atacks me and the 5th are the one in the other coner, the iconinas wich surpinsingly have 15 and 20 atack ships, and im beating them with cheer numbers, basivly what happens is that they have too many atack for such little ships so i atack them with my now 5laser ships and take 5 to 3 of their 8 hp ships and then thier ships atack and 1 of my fighters get destroyed, so basicly their to advance for thier own good, thx to my mil pro bonus (60% with only initial boosts) im producing swarms of littl fighters with small atacks and high speeds (6), so im practicly taking the terrans and the iconians at the same time with must of my planets underdeveloped.

So to get back to the topic, i think drath are cool but with 60% diplomacy + all the bonus you get before reaching war profitring almost all races are your slaves (the only good word i could think of), except maybe the humans, thats the exact reason i dont use the humans anymore, diplomacy is very strong.

BTW i play with tech trading off too and i was wondering is there a way to make everyone not get techs when they invade, i like to have each race with thier own techs it makes the game more intresting.

Also  think soemday they should put an option to be able to trade only ceartain aproved techs, like weapons or armor those are the only ones that i think should be tradable, only the generic ones.

Reply #7 Top

In TA (which you appear to be playing), there's an option at the galaxy setup screen for Tech Stealing on/off.

You might also try the Tech Brokering on/off option in the 2.0 beta (toggle so races can only trade those techs they have researched).

Reply #8 Top

Quoting Sole, reply 7
In TA (which you appear to be playing), there's an option at the galaxy setup screen for Tech Stealing on/off.

You might also try the Tech Brokering on/off option in the 2.0 beta (toggle so races can only trade those techs they have researched).
End of Sole's quote

Yeah im playing TA, im a little sutpid i never stoped to see the already selected options.

And can you explain the tech brokering stuuf, cause why would someone want to trade a tech he has already reaserched. can someone explain with a little more detail what tech brokering does?

Reply #9 Top

tech brokering is an option that prevent (or allows) those who have not actively researched the tech to trade it

aka : race A research a tech trade it to B, B can or can't trade it to C

this is nice since it prevents the player to abuse tech trading by buying and reselling to others for a net profit, and also at the same time it prevents the computer from trading a tech you have given them between themselves if you want to help a particular race but not others.

Reply #10 Top

Revert propaganda... Anti-collaboration... Polarized Scientific progress... Egoism... Enough?

 

To me, tech-brockering prevents anyone from reaching Tech-Victory condition *without* playing it safe or *grinding* turns to an halt beyond a certain point; Conquest by war means only.

There also goes the Pacifist way of thinking or playing on the premise that...

1) knowledge is universal

2) Allies can't get what they need techno_wise from MY technologic edge

3) Better tech equals stronger of everything or not

4) Research points are spent only and not traded for, indirectly.

 

I was against this unbalancing option for many reasons.

I prefer an equal foe for competition even if that means i can spare an obsolete tech by trading IT wisely for say, just a space Miner ship near a juicy remote field of Asteroids yet to be claimed.

 

But, TotA brought up the uniqueness of 12 different trees -- in which case, someone can see what precious value a rare tech can have ***IF*** kept away from any potential enemy but also, from your peaceful neighbors.

It sure takes the entire dynamics of diplomatic deals away from what we were able to 'strategically' plan with DL & DA - in fact.

Reply #11 Top

Quoting Zyxpsilon, reply 10
Revert propaganda... Anti-collaboration... Polarized Scientific progress... Egoism... Enough?

 

To me, tech-brockering prevents anyone from reaching Tech-Victory condition *without* playing it safe or *grinding* turns to an halt beyond a certain point; Conquest by war means only.

There also goes the Pacifist way of thinking or playing on the premise that...

1) knowledge is universal

2) Allies can't get what they need techno_wise from MY technologic edge

3) Better tech equals stronger of everything or not

4) Research points are spent only and not traded for, indirectly.

 

I was against this unbalancing option for many reasons.

I prefer an equal foe for competition even if that means i can spare an obsolete tech by trading IT wisely for say, just a space Miner ship near a juicy remote field of Asteroids yet to be claimed.

 

But, TotA brought up the uniqueness of 12 different trees -- in which case, someone can see what precious value a rare tech can have ***IF*** kept away from any potential enemy but also, from your peaceful neighbors.

It sure takes the entire dynamics of diplomatic deals away from what we were able to 'strategically' plan with DL & DA - in fact.
End of Zyxpsilon's quote

I didnt understand completly but i think you are against it XD , and well from what i understand i dont think im going to use it in my games.

Now you know what would be a good change, an option to make it so you can only trade techs you are able to reaserch. that wayraces can stay as unique as its posible but also you will be able to have a little tech trading, personally the reason i disable tech trading is so that races wich a have a tech tree disdvantage cant compansate with other techs.

Reply #12 Top

well there's only a handful of techs which are specific and CAN be traded by default

if one really wants it's quite easy to mod them as untradable ^_^

Reply #13 Top

Yeah well what i mean is the for example the yor not being able to get, economic and morale structures, or the iconians the farm structures. Its not only the fact that you cannot trade race especif techs to others but also that civs like the thorians who are not supposed to have the standard reaserch techs dont get them.