I believe that there are good arguments for not reselling software but let me take it one step more.
If you like a game, don't you want to reward the company so that they make more games? Reselling a game you liked instead of forcing a new sale distorts the metrics that go into the question of "Do we make more things like X or do we have to close up shop?"
I follow you, although
but sometimes people are not in a position to buy brand new, be it clothing, houses, music, videos/movies, etc. etc. . People with less means sometimes cannot afford the direct market. An indirect or secondary market of used items is therefore desirable in society overall.
For posterity, I like Stardock, Ironclad, and Impulse, but I must admit that the system *is* *still* DRM protected. Friendlier, absolutely.
On a related yet narrowly focussed note, I have purchased IL-2 at least 6 times... thats once for every new version they ever came out with. Only the newest version is playable online with anybody else on a standard server of course. Given my inordinate expenditures, I am compelled to cite this as a fine example where I feel substantially slighted if someone tells me I cannot resell the copies of my game. I damn well will if I want to.
On a bigger picture note, I believe it most important for a company to conduct its business in upstanding and civil terms. That in itself can compel people to support them.
At its worst, yes, there are pirate networks that can damage sales of entertainment product. At its best, piracy allows folks not normally able to or *not willing to* to try a piece of software. I do not pursue piratted copies of software, but I have utilized such - when I am able, if I continue to utilize such, I most certainly buy it. 100% of the time. Piracy is both good and bad; in equal nullifying measure? I do not know... but I suspect so.
(Btw, good discussion in this thread, on both sides/all sides.)