How do you feel about Ability Bonuses?
Which bonuses do you think are too useful, or aren't even worth a laugh? What are your favorites?
Personally I think Creativity, Luck, and Speed are the most used, and therefore the most powerful - Creativity because for one point you can signficiantly increase research (more than the research ability), Luck because of the 'tie exploit', and Speed because - well - it saves you the most hull space more than anything else. Speed +2 is without a doubt mroe powerful than anything else, worth MORE than the 8 points it costs.
Courage, Range, Loyalty, Sensors, and Espionage I never use, and don't see any reason to consider using them. I suppose combining Range, Speed, and Sensors would allow you to have extremely efficient ships...
I'm bouncing around a mod idea of sorts for just improving gameplay, a 'fan patch', so please give me some feedback.