All Fac Builds in ToA
Having trouble getting this to work.. how do you go about building an all fac civ in ToA, what is the best tech tree to use for this?
Having trouble getting this to work.. how do you go about building an all fac civ in ToA, what is the best tech tree to use for this?
As I never actually did this build too much I cannot confirm it, but I heard that the loss ratio was increased (in the bad for all-X strats) in TA. So while there maight be a 'best tree' to do an all-factory, it may not be as viable as a mixed strat.
the Yor get the best standard production facility, but you'd want to tech trade for quantum power plants as their production booster is only +15%.
and Loup said is true from what i've heard as well.
The difference in all-x builds from DA to TA is about the difference from DL to DA...maybe a bit more.
Focus still consumes 25% of what's funded, but only gives 20% of what's funded (or 80% of what focused production used to be) to the focused type.
Although that's the primary difference, it's also worth noting that 1) factories and labs in general provide less production and 2) more to the point the maintenance is somewhat drastically increased-which is essentially what happened between DL and DA.
They're certainly still doable, but there are some trees that wouldn't work so well with one or the other.
I'd say probably the Drengin or Korath tree on a custom for all factory, personally.
This can still be done, but the whole strat revolves around a few things right from the start.
- Get whatever tech your race of choice has for boosting your population growth asap i.e. recruitment centers and rush buy them followed by a farm and nothing else untill the population can support the massive cost of going mass factorys (make sure you lower your taxes)
- Research Trade for econ capital and put it on your home world
- Research Sensors and build a few survey ships and if you havent already you should pickup the luck skill for this
- Research deplomacy all the way through
- Tech trade like mad and sell sell sell (one tech at a time to each race though) but dont give up any of your deplomacy tech ( you will live and die by this early game)
- All planets should be focused to research when you need to crunch out those techs
- Once you have your yellow techs in order start on the econ techs, but be careful adv. Marketcenters are just fine untill you can tech stright to stockmarkets later
- Keep an eye on the manufacturing techs, some factorys are not work the maintenance cost.
I find it useful to make a small military force right after I finnish teching to Adv. marketing centers, usually 3 defenders on each planet (dont make ships yet since the early game ships the comp makes you are better due to the bug), and last but not least keep the other races in a constant state of war, peace is a bad thing as it lets empires generate large fleets.
I hope this helps a little
This makes me think that a few devs might agree that all-x is ugly and/or boring 
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