Terrans and super abilities

Question that bothers me since it has happened every time I have played against the Terrans.

They are the worst Super Diplomats ever and while supposedly neutral they act more evil that even the Korath, Drengi, Yor, Korx or Dread Lords. They refuse to trade unless it is at an outrageous advantage to them, they colonize everything that is even remotely habitable and will demand tribute at about a once every 3 months time frame. The only way they will agree to an alliance is if they are under attack by all the other races or I am of equal or stronger militarly than they are.

They also seem to have some kind of super influence resistance and while they never build influence starbases they seem to have twice to three times the influence range of any other race. I built 4 Influence starbases so close to one of their lesser planets after researching all the way past Xeno Ethics and the planet never flipped and the area of influence did not even change for the terrans and this planet was no where near any of their other planets.

Any answers would be appreciated and here are the stats on the last game this happened in.

Immense Galaxy, All planets/stars/rescources set to random, Normal settings, Number or races set at 4, Random races and intelligence, got the Terrans, Altarians, Drengi, and the Torians. Minor races set to random got the Scottlingas, Carinoids, Snathi, Dark Yor, and the Vegans. I played as the Arcereans with all normal settings for the that race as Super Warriors. End game stats I acheived a Diplomatic Victory but only because the Terrans were at war with everybody else and I do mean everybody including the minor races, expect me. Only one major random event and that was the spies on everybodys planets at about mid game. One diplomatic clue may have been the banning of terror stars at about mid game where everybody except the terrans voted to ban them.

Hope that helps.

8,259 views 10 replies
Reply #1 Top

Ok, lets see if I can help here...

Super Diplomat gives increased Influence and Diplomacy bonuses.  This is why their influece is so large and they bend you over for any trade.

The colonization is built into any AI to get as much ground as they can to help their empire defend against all others.  A small empire is only looked down upon as weak.

Tribute is beign asked because your military is very low compaired to theirs and they know they can bully you.

Influence starbases...they only affect planets within the same sector (big squares).  So if you have starbases in the sector next to the planet..even if it's only 2 parsecs from the planet...it won't help.

Xeno Ethics wouldn't have helped much...that would help with some diplomacy and whichever ethics you chose may have helped...depending which you picked.

Alliances are based on what relatinos you have with a race.  You need to reach Close relations with them and both you and them have the tech.  In order to know what you need to work on to gain Close relations, check the relationship tab for that race and look for the pluses and minues.  Try to work on getting minuses removed and if you see any single pluses, focus on that some more as most of them can get a second plus.

You got the alliance with the Terrans in the end because you gained a plus in relations due to them being busy in theirs wars to think about you as a target.

Check this wiki page to learn more on relations.

Reply #2 Top

Another factor is that the Terrans get a superproject very early that they usually build on their home planet (which already has an influence boost from being the home/capital) that adds 50% to influence or something like that, so their home planet, which will also always have a nice size population (population increases influence too) will simply crank out influence.

If you want to crush Terran influence (and become an influence monster yourself in the process), take their home planet.

 

Reply #3 Top

I'm playing with a Terran, and have 270% diplomacy. Do your calculations :P

Reply #4 Top

Loupdinour you probably are wondering how I got this far if I am showing a lot of questions regarding how the races/game interacts with the player and I must admit all of my wins to date have been because I persue a Diplomatic Victory usually as the Terrans. So I am expanding my gameplay by playing as other than human and so far it is proving a whole lot more difficult in TOA than DL was. I am really enjoying all the tweaks etc and still feel that it is the BEST single player game out there. Once again my thanks to everyone for their answers.

Reply #5 Top

Influence starbases...they only affect planets within the same sector (big squares). So if you have starbases in the sector next to the planet..even if it's only 2 parsecs from the planet...it won't help.
End of quote

Can we get some confirmations or corrections here?

I'm not a fierce numbers-watcher when I play, but I do often use influence bases to steal small provinces without the mess of a war and occasionally go for a deliberate influence win. I have often built influence arrays just over the sector border when their area of effect encompassed worlds I was targeting. I'm pretty sure I saw my influence go up on the flip-target worlds when I did that.

Reply #6 Top

I can confirm that, influence bases DO work over sector borders. It's based solely on distance from the planet, not the sector border or the area of effect ring.

Reply #7 Top

Quoting WIllythemailboy, reply 6
I can confirm that, influence bases DO work over sector borders. It's based solely on distance from the planet, not the sector border or the area of effect ring.
End of WIllythemailboy's quote

Right AND wrong.

Multitasking today, Willy?

Sector borders are irrelevant; as with all starbases distance is the concern (and the diagonal distance is essentially determined by the area of effect ring-although it is important to note that, as with all starbases, partial tiles count).

Reply #8 Top

Quoting WIllythemailboy, reply 6
I can confirm that, influence bases DO work over sector borders. It's based solely on distance from the planet, not the sector border or the area of effect ring.
End of WIllythemailboy's quote

~scratches head~  Hrm, I know I've heard that from somewhere before and I SWEAR I've seen it in action.  Some influence does project into the neighboring sector, but it's strength is nowhere near what it would have been inside the sector.

I'm about to play another game here soon and will investigate my own thoughts.  I'll try placing a starbase X number of parsecs from a planet within the sector, record the ratio, destroy it and place another one outside the sector the same X parsecs away and see how different they are.  I'll have to do this also with relation to the current influence line so as to remove doubt about "well I was further from one of my planets".  I'm expecting a LARGE number difference if my thoughts are correct.

Reply #9 Top

Quoting Sole, reply 7



Quoting WIllythemailboy,
reply 6
I can confirm that, influence bases DO work over sector borders. It's based solely on distance from the planet, not the sector border or the area of effect ring.


Right AND wrong.

Multitasking today, Willy?

Sector borders are irrelevant; as with all starbases distance is the concern (and the diagonal distance is essentially determined by the area of effect ring-although it is important to note that, as with all starbases, partial tiles count).
End of Sole's quote

Drop the comma and that post makes perfect sense. Post should read "I can confirm that influence bases DO work over sector borders. It's based solely on distance from the planet, not the sector border or the area of effect ring."

These things happen when I try to post while people are talking to me. In this case, it was the guys removing the water from my apartment. We've gotten 7+ inches of rain in the last 4 days and the sump pump died overnight - I needed a rowboat to get through the kitchen.

Anyway, I've done a LOT of experimentation with influence. The area of effect ring for an influence base is meaningless; unlike a military or econ base, an influence base's effect is not uniform inside the AoE.

https://forums.galciv2.com/323538

 

Reply #10 Top

I'm not going to argue with you, Willy.

*gives you a rowboat instead*

The AoE isn't meaningless, but you are correct that I neglected to mention that the influence is much, much less at the edge of the AoE than it is at or near the center.

Unfortunately, I have no one to blame that oversight on.