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Ship design strangeness

Ship design strangeness

To start, I am really liking the game.  But as a new player, there are questions that need answering that are nowhere in the manual.

First off, when the game offers a new ship design for construction availability, the new design is often something I can not make if I designed my own ship.  Either the game designed ship has more things attached then the hull will allow or (i've had this as well) the ship is using components I haven't researched yet.  Bug? Quirky feature?  What's the point of me designing a ship if I can't engineer one of at LEAST equal abilities?

Second, what's this "Focus" and "Ship design focus" dialog supposed to do?

Edit: OH! And do the computer players get to "cheat" like this as well?  (in reference to first point)

27,545 views 29 replies
Reply #26 Top

I hope that this bug is fixed because I love designing my own ships( I will make an evening out of adding extras to the hull untill every hard point is taken :D)I noticed this bug about 3 games ago and since I have not designed any of my own ships, simply because the ai's ship designs hold a lot more modules than any i can design; with all of the same techs being used---wtf?. This really makes me furious because; A: the pre-manufactured ship designs are kind of silly looking to me( now I'm forced to use them, aaargh!); B: Ship design is where much of my time was spent; and I recieved much gratification from it; C: The new "Focus" sliders are now the only way i can control whats on a ship (without designing a weak one myself ) and they are stuck most of the time. And after i figure out a way of breaking the sliders loose they no longer move without me having to click the arrow keys on opposite sides;effectivly causing me to click the mouse 100+ times( in which time i could have desigined something, darn it!); and finnally D: using the focus slider, extra unwanted stuff ends up on the ship like for ex. I want a focus on mass driver armor; there is only room for one module of titanium armor, the ai adds this to the design but fills the remainder of space with deflectors thus adding to the cost of the ship. I dont need the deflectors and definitly dont want to spend the cash so i try to design my own, figuring thatthe extra space from not having deflectors will allow me to do this: nope, not a chance. I cant even fit as many weapons, or even one module of titanium armor on the dang thing as the ai did( and the ai had more weapons, titanium armor, and multiple modules of defloctors) so im stuck with something i dont even want. Completely rediculous and it really has kept me from playing as much as i used too.

Reply #27 Top

This issue appears to be fixed in 2.0!

Thank you, dev team!  Now GC2 is officially the greatest game of all time.  :)

Reply #28 Top

Quoting Ben, reply 2
This issue appears to be fixed in 2.0!

Thank you, dev team!  Now GC2 is officially the greatest game of all time. 
End of Ben's quote

Is there an official list of bug fixes for 2.0?  I've just bought the game but have already stopped playing because of this really bad (and dare I say, really obvious) bug, so it would be great if we have official confirmation that it's fixed.  Ship design is a big part of why I bought the game, so it's disappointing to find out how broken it is.

By the way, how does everybody play the game with this bug?  It completely takes the fun out of designing ships since the AI-designed ships pack a whole lot more stuff into the design than you can based on your current tech level, and it makes research tedious rather than rewarding because it gives you the ability to build ships with tech you haven't even acquired.

Reply #29 Top

Quoting MentatYP, reply 3

By the way, how does everybody play the game with this bug? 

End of MentatYP's quote

One word: Gratefully =)  As a newbie I am thankful for this advantage so I can survive and learn the game more easily. Then once it's fixed in a later patch I'll hopefully have learned the basics well enough to cope with the real shipdesign limitations

I think it would be something worth including as an option for lower difficulties even if it gets patched, as long as it's plainly visible what is happening. An option in the game creation interface for example. When I started playing recently I didn't understand where these extra modules came from so I figured it was caused by just another set of all those interdependent variables this game is built on. Now that I found threads like this I finally understand what's going on. It's hard enough to learn this game without having to whether stuff like this is a bug or a feature ;)