Diplomacy is kind of weak......
I keep reading about all the complaints about the espionage process, but my biggest problem with "twilight" and all of the other GalCiv 2 editions is diplomacy. Diplomacy just isn't intuitive enough. I make concerted efforts not to trade with certain races(such as the Korath or the Yor) and they become friendly with me. How is this possible. I only communicate with them when demanding tribute(when i am in a military position to do so). How can we be friendly when i am only demanding tribute. Relations in the game are too simplified. It is WAY to easy to gain a alliance victory. I wish diplomacy was more like civilization IV. Unless you are trading with a another country, the relationships tend to stay neutral or cautious, and demanding tribute is a sure fire way to create a hostile relationship with the other countries or races. I hope this is one of the "TWEAKS" with the 2.0 release. I envision a system where before you can have an alliance, you should have some sort of defensive pact or mutual military struggle, like CIV-4. And why are we able to travel through other races system without some sort of open borders pact? That also is a problem for me. I can just squat a bunch of warships right outside of the orbit of my enemies and than attack at my leisure. Not very logical is it? How about a system in where there is only two ways to enter another races controlled space, an agreement pact or war itself. This would make it more imperative to expand your influence to gain access to resources that are scattered around. It make no sense for a player to be able to claim a resource that is laying in someone elses sphere of influence.