War Profiteering: Your Opinion?

Is it TOO good?

I've been a casual GCII player for about a year now. I bought TotA a couple of months ago, and have been haphazardly experimenting with the races and their new tech trees ever since. Recently, I finally got around to playing a game as the Drath on Tough with 8 AIs. I picked Diplo bonuses and some other stuff to start, and then made getting Translators an early priority. Around the start of Year 2, I had a Diplo stat of 141% and fully-researched War Profiteering, so I decided to get to work.

For the price of a few techs (weapon techs, ironically enough) and a few thousand BCs, I paired off the AIs into wars with other AIs of similar military strength to ensure maximum war time, and as one AI (Korath) rose above the rest, I set more and more AIs on them to keep them in check. I also occasionally would feed techs and BCs to the losing sides to keep the forges burning. Frankly, my econ boost from WP was AMAZING. My income literally doubled. I was able to expand on all fronts, build up my infrastructure on every planet I colonized, and crank out ships like no tomorrow, and it barely dented my income. Compared to when I play any other race (remember, I'm a casual player), it was a great economic success.

So, I guess my question to you is this: is War Profiteering TOO good of a tech? I know it's only an 11% slice of the econ each civ that's currently at war, but it allowed me to get my early game income to such levels that it was HUGE boost. What do you guys think?

5,723 views 6 replies
Reply #1 Top



I have never used War Profiteering before but now I wanna try it! A big part of my strategy when I play 'evil' races is to have the minor civs attack the crap out one race at a time then I clean up when they are weak.

I mad now that I realize I could have been making manoy from it.

War Profiteering, hmmmmm. Is that a Drath tech? It sounds like it.

Reply #2 Top

I've played one game as the Drath so far, and I agree the War Profiteering gives your economy a nice boost.  But I'm not sure it's better than the Super Breeder ability to get your population and thus economy growing early.

LedZerggelin - IIRC, the war profiteering is both the Drath's super ability and a tech or two (invisible hand and war profiteering), the techs improving the amount of cash you get.

Reply #3 Top

The Korx also have a War Proiteering tech...

Reply #4 Top

The Korx also have a War Proiteering tech...
End of quote


Is it just those 2 races? I have yet to play the Ferengi, ummm, I mean Korx.

Reply #5 Top

The Korx must build their "mercenary academy" galactic achievement before they can reap war profits, which are only 2% I think. I've built it a few times, but it's not game altering. The Drath research their bonuses which kick in instantly and permanently.

Reply #6 Top

Quoting Publius, reply 2
IIRC, the war profiteering is both the Drath's super ability and a tech or two (invisible hand and war profiteering), the techs improving the amount of cash you get.
End of Publius's quote

Actually, Super Manipulator has nothing directly to do with the WP bonus. It just makes it easier for you to get civs to go to war, which allows you to get your nice  11% bonus (+1% from Invisible Hand and +10% from War Profiteering). You could do the same thing just by having high enough Diplomacy.

And theoretically, you could have a civ with both Super Breeder and WP...

...

*Runs away to make new custom race of super-breeding, highly manipulative squirrels*

 

:grin: